Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Thursday, February 27, 2014

An Introduction to Schooled in Magic


Guest post by Chris Nuttall.

One of my favorite themes in science-fiction and fantasy is the concept of a person from our world being transported back in time or into an alternate world where the rules of science are different and magic exists.  Lest Darkness Fall and Island in the Sea of Time are examples of the former, A Wizard in Rhyme, the Narnia books, The Wiz Biz and The Wizard of Oz (and sequels, spin-offs, etc) are examples of the latter.  Often, the lines are blurred; Harry Potter, to some extent, is a variation on the fantasy version of the theme.

Such stories work on two levels.  They’re exciting stories (they have to be) but they also let us see the alternate world through the eyes of everyman heroes from our own world, allowing us to see the differences and changes in the timeline thanks to the time traveler.  This allows the writer to sidestep one of the most common problems with alternate history, the need to explain the point of divergence to the reader without either absurd conversations or long expository pieces of text.

But something that tends to annoy me about the fantasy version of the theme is that they rarely have room for modern technology.  A Wizard in Rhyme has modern technology rarely working in the alternate world, while even The Wiz Biz runs through the ‘magic as computer programming’ theme rather than introducing modern technology.  Indeed, the only book I can recall where the newcomer Stranger in a Strange Land introduced modern technology to a fantasy world was A Connecticut Yankee in King Arthur’s Court and that may not be considered fantasy at all.

[I’m pretty sure that I’ll be bombarded with emails about other exceptions to this rule <grin>.]

Schooled In Magic and its sequels follow the adventures of Emily, a shy and somewhat emotionally amused teenage girl (and history nut) from our world as she is accidentally kidnapped into another world by a necromancer with bad intentions.  Rescued in the nick of time by another magician and warned that the necromancer is still after her, Emily is sent to Whitehall School of Magic and told to learn how to use magic.  For Emily, it becomes a struggle to fit into a new world where nothing is quite as it seems and her mere existence brings her enemies.  But she starts to adapt and win friends...

And after that, when it dawns on her that quite a bit of what she considers normal on Earth is utterly unknown in the nameless world, she starts suggesting ideas to her friends.  And each pebble she tosses starts off a ripple of changes that sweep across the world and sometimes come back to bite her in some very strange ways.

The nameless world itself is largely medieval, set after the last great empire had shattered, leaving a handful of successor states facing the necromancers, who are slowly strangling the Allied Lands to death.  The large kingdoms are ruled by tyrannical monarchies, while city states are semi-democratic and magical families help tie the various kingdoms together.  Technology is in stasis, largely because of a combination of social pressure and magic filling in the holes, but the laws of science still work the same way, at least on first sight.  There’s nothing to stop Emily introducing all kinds of ideas, from steam engines to gunpowder, that will change the face of the world forever ...

... If, of course, she isn't stopped.  And there are many people with a vested interest in stopping her before the ripple of changes become a tidal wave that will sweep away all they know and replace it with something new.

Schooled in Magic is available in ebook form now.  A free sample can be downloaded from here, then you can download the book from the links here.  And you can read my annotations (warning; spoilers) here.

Monday, June 17, 2013

Weekly Update #107

Editor's Note

The Update had one of its best days in terms of page views last Tuesday. It began when a person named "seemoreglass" posted a link to One Way to Divide America: Ethnicity on MetaFilter. In that single day we got 4,837 page views and the link to the article spread to several Tumblr blogs. Pretty impressive for a one-mad blog in a niche market.

So what did I learn from the experience of going viral? Well I did see a slight increase in ad revenue, but barely saw any interest in any other articles on The Update or any surge in social media followers. Although there were a lot of comments on the actual MetaFilte page, I didn't read much of them, mostly because they started turning nasty early, but I did read some new comments we got on the article page itself and was not impressed by what I saw.

The oddest thing about all this is that it happened with an article I posted on February 8, 2012. That was more than a year ago and it only got noticed now. I guess we can write this off as one of those odd phenomenon's of the Internet. You just never know when something is going to become popular.

Barring any new entries into the DBWI writing contest, this week's post schedule is pretty much set in stone. New Releases return's to its regularly scheduled slot tomorrow and Wednesday, which happens to be the 2 year anniversary of The Update, I will publishing a short letter to the fans looking both into the past and future. Thursday we get to read Dimas Aditya Hanandito entry into the DBWI writing contest and Friday we get two articles on the Before Watchmen prequel series from Sean Korsgaard.

And now the news...

Tor UK buys interdimensional spy trilogy by Genevieve Cogman

I have to warn you that the rest of this Weekly Update will focus on video games since E3 happened last week. Since this is primarily a literary blog, however, I am going to start by talking about Pan Macmillan’s Tor imprint acquiring The Invisible Library by debut UK novelist Genevieve Cogman. Senior Commissioning editor Bella Pagan bought World rights in this novel and two others by Cogman from Lucienne Diver at The Knight Agency.

The concept behind these books has inspired comparisons such as “Doctor Who with librarian spies”. Here is how the story is described:
The redoubtable Irene is a secret agent for the ultimate inter-dimensional library, a covert organization that gathers knowledge from parallel worlds. Irene’s latest assignment posts her, and her enigmatic assistant, to an alternative Victorian London. Their goal being to retrieve an extremely dangerous book. But when she arrives, it’s already been stolen – and soon she’s up to her eyebrows in thieves, murderers and secret societies – with a dash of the supernatural in store.
Cogman said: “I’m incredibly excited that Tor will be publishing my books – I still can’t quite believe it’s true. I’m honoured to be in the company of authors such as Paul Cornell, Charles Stross, and other brilliant writers. I really hope that other people will enjoy this series, and be entertained by the Library.”

Pagan commented: “This book brings a new urgency to the term ‘must read’ – hugely entertaining, clever and a lot of fun. I just fell in love with the writing, which reminded me of Jasper Fforde by way of Gail Carriger’s Soulless, with the humour of Ben Aaronovitch.’

Still the concept sounds interesting and I think alternate historians, being the voracious readers that we are, might get a kick out of librarians battling it out across the multiverse.

The Order: 1886 Revealed at E3
Alright, I promised video games and lets start with the one blowing up the Internet: The Order: 1886. The game is being developed by Ready at Dawn and published by Sony Computer Entertainment which will be released exclusively for the upcoming PlayStation 4 (PS4), which sucks because I am an Xbox guy. Announced at E3, The Order is set in alternative Victorian Era London where the industrial revolution came about as an effort to win a centuries-old war against inhuman enemies (because humans just got tired of fighting each other, I suppose). Let us take a look at the trailer as it is revealed at E3 (the crowd sure does seem excited):
So the trailer gives us a glimpse at this steampunk, horror game featuring some epic mustaches and Victorian airships (at this point I am really upset with you Limeys for not inventing these earlier). We, of course, see the futuristic weaponry the genre is known for, including what looks like a Tesla coil gun, but whether it will be a poor copy of BioShock Infinite or a great game on its own remains to be seen. Exactly what gameplay is like is still unknown, although one commentator suggests the enemy may be werewolves and you will have to hunt them down in co-op. The game does not have a release date as of yet and in fact has been in development hell for years.

Want to learn more? Check out an interview with CEO of Ready at Dawn/Creative Director Ru Weerasuriya. He also spends some time breaking down the game's alternate history over at IGN.

Black Gold Equals Steampunk and Fantasy
The next big game to come out of E3 for alternate historians is the steampunk, fantasy Black Gold. Being produced by Snail Games, it is an MMORPG PC game inspired by the myths and fairytales throughout Northern Europe. Black Gold combines the magic-filled world of fantasy with the mechanized, gothic world of steampunk.

The game setting itself is divided between six races, each on the side of steam or sorcery. Players will be able to trigger more than 3,000 dynamic events and actions that can change the game world. Additionally, characters will have the ability to change forms and drive giant armored mechs in combat (or elephants). Black Gold also features cross-genre gameplay, including both first-person (FPS) and third-person shooter (TPS) elements.

The game sort of reminds me of Arcanum, a game I have only a little experience with after playing the demo once. From the screenshots it certainly looks impressive, but the fantasy elements are not my thing. The Order is still on the top of my list, unless...

More on Wolfenstein: The New Order

...you let me kill Nazis in a timeline where the Axis won World War II.
Although I've talked about this game previously, for those who don't know, Wolfenstein: The New Order is an upcoming first-person shooter video game in development by MachineGames to be published by Bethesda Softworks for most platform. The New Order is the ninth installment in the Wolfenstein series and is set for launch later this year.

More information on the game continues to be forthcoming. For example, you can check out a walkthrough of the game over at Game Trailers. You can also learn just how seriously MachineGames and Bethesda are taking the alternate history of New Order.

Calender

Am I done with video games already? O well, let's look at some things you can do in the real world:

June 29: Phantasmagorical Steampunk Extravaganza with Jim Kleefeld at the North Olmsted Library in Ohio.

Also this is the last day to see a steampunk-ified version of Into the Woods at Lake City Playhouse in Idaho.

July 7: The Guildhall in Cambridge, UK will be host to "a world in which Victoriana and steam-powered inventions collide spectacularly with ideas of the future."

August 1: Deadline to submit your entry for Dark Hall Press' ghost story competition. Max word count is 4k and I actually plan to submit a story that I hope to finish writing this week.

Links to the Multiverse

Articles

5 Huge Mistakes Nobody Noticed for a Shockingly Long Time by Evan V. Symon at Cracked.
5 Lies About the Vietnam War You Probably Believe by Alex Hanton, Eric Yosomono and Adam Page at Cracked.
Alternate History: What If Henry Ford, and Not Edsel, Had Died Young? by Ronnie Schreiber at The Truth About Cars.
Author Nick Valentino announces arrival of new steampunk novel by Deborah Smith Ford at Examiner.
George Orwell back in fashion as Prism stokes paranoia about Big Brother by Stephen Moss at The Guardian.
Glenn Beck's Counterfactual Inanity by Gavriel D. Rosenfeld at The Counterfactual History Review.
The H Word: Lovecraftian Horror by W.H. Pugmire at Nightmare Magazine.
Historical Fiction / Alternate History by Alex at Remind Me Twice.
How to build a Roman future by Alison Morton at Modern Papyrus.
If only Britain had joined the euro by Will Hutton at The Guardian.
Iraq’s Assault against the Kurds by Joost Hiltermann at World Peace Foundation.
A Ku Klux Klan rally kept Patrick Ewing from going to the University of North Carolina by Dan Devine at Yahoo!
Preliminary notes on the "Laonomicon." Or: Forbidden Knowledge in Laos? by Bryan Thao Worra at On The Other Side Of The Eye.
Romans and steampunk? by Daniel Ottalini at Alison Morton's Roma Nova.
Sobel Wiki: The old switcheroo by Johnny Pez.
Stories Outside History by Daniel Abraham by Daniel Abraham at nerds of a feather, flock together.
An Unusual "What if?" About the Battle of Tours from 1939 by Gavriel D. Rosenfeld at The Counterfactual History Review.
What if Shakespeare wrote Star Wars? "Alas, poor Stormtrooper!" by Meredith Woerner at io9.

Book Reviews

In Thunder Forged by Ari Marmell at Thinking about books.
The People's Will by Jasper Kent at Falcata Times.

Comics

Superman & The New 52 Reveal Alternate History to World War 2! by fourcolors at pressdemocrat.com.

Films

“The Airship Potemkin” review by Roger Ebert at Not by the Direct Method.

Games

Meet the Hand-drawn Dieselpunk World of Terminus at NAG.

Interviews

Laura Andersen on the Tudors and Alternative History by Mark Evans at Historical Novel Society.

Television

BBC AMERICA Announces Four-Part Docu-Series on Science Fiction at BBC America.

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update and a blogger on Amazing Stories. His new story "The Enchanted Bean" can be found in Once Upon a Clockwork Tale from Echelon Press. When not writing he works as an attorney, enjoys life with his beautiful wife Alana and prepares for the inevitable zombie apocalypse. You can follow him on Facebook or Twitter.

Wednesday, May 15, 2013

Dragons Fly Over Edinburgh Unnoticed

A Life Less Ordinary, the latest novel from long-time contributor Christopher Nuttall, author of The Royal Sorceress and Bookworm, published by Elsewhen Press, an independent publisher of SF based in the UK.  A fantasy novel for adults, it is set in a magical Edinburgh where dragons fly through the sky, the castle glows blue and strange creatures trade in the Grassmarket.  Here is the description from Elsewhen Press:
Having lived all her life in Edinburgh, the last thing 25-year old Dizzy expected was to see a man with a real (if tiny) dragon on his shoulder.  Following him, she discovered that she had stumbled from her mundane world into a parallel magical world, an alternate reality where dragons flew through the sky and the Great Powers watched over the world.  Convinced that she had nothing to lose, she became apprenticed to the man with the dragon.  He turned out to be one of the most powerful magicians in all of reality. 
But powerful dark forces had their eye on this young and inexperienced magician, intending to use her for the ultimate act of evil – the apocalyptic destruction of all reality.  If Dizzy does not realise what is happening to her and the worlds around her, she won’t be able to stop their plan.  A plan that will ravage both the magical and mundane worlds, consuming everything and everyone in fire.
Despite being a fantasy, with magic and dragons, this is definitely a story for adults not children, revealing the darker side of the magical world.  Addressing serious issues such as betrayal, revenge, and free will, it is nonetheless being called a fantastic adventure made all the more exciting by being set in the familiar environment of Edinburgh, one of the most vibrant capital cities in the world.

A Life Less Ordinary is published in digital editions, available from Apple iBookstores, Kobo, Amazon Kindle stores and other online retailers, and will be published in a print edition in September.

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a blogger on Amazing Stories and a volunteer editor for Alt Hist magazine. His fiction can be found at Echelon PressJake's Monthly and The Were-Traveler. When not writing he works as an attorney, enjoys life with his beautiful wife Alana and prepares for the inevitable zombie apocalypse. You can follow him on Facebook or Twitter.

Thursday, February 14, 2013

An Introduction to Bookworm

Guest post from Chris Nuttall.

What sort of society would form if one group of humans was notably superior to the others?

Human history just isn't very encouraging.  Throughout history, men have been stronger and more durable than women – and our societies have been patriarchal, with women rarely being more than second-class citizens at best.  The barbaric treatment of women in Saudi Arabia is not much worse (if at all) than the treatment of women in Ancient Athens.  And sex isn't the only dividing line.  Human history tells us that the strong will eventually dominate the weak.

The world of Bookworm has one major difference to our own; a relatively small number of humans have magic.  They are effectively superior to the mundanes; brute force is largely useless against them.  Kings and princes only remain in power because the magicians allow it, using them as tools to ensure stability.  And even magicians have their social rankings according to power.  Those with little power are barely more important than a wealthy mundane merchant.

And the world also has a long history, obscured in the past.  There were wars against the necromancers, wars that savaged large parts of the world.  Out of the First and Second Necromantic Wars came the Empire, a magician-dominated society that is led by the Grand Sorcerer, the most powerful magician in the world, who is charged with keeping order.  The world of Bookworm has accepted what is effectively a dictatorship because the alternative – hundreds of powerful magicians fighting – is worse.

By our standards, the Bookworm universe is oddly skewed.  On one hand, it has swords and sorcery; on the other, science is advancing slowly, attempting to duplicate what magic can do.  They have railways and may be on the verge of gunpowder.  Some of the economy is remarkably advanced; parts of society seemed mired permanently in the dark ages, with royal families holding absolute power over many of their subjects.  It isn't always a comfortable place to live.

At the heart of the Empire is the Golden City, the seat of the Grand Sorcerer – and the location of the Great Library, the repository of all magical knowledge.  Deep inside the Black Vault, forbidden tomes – available only to the Grand Sorcerer – store the dark secrets of the ancient magicians, the ones who fought the Necromantic Wars.  So much history has been lost ...

...Until now.

Elaine No-Kin is a very minor magician, a young girl with barely enough magic to count.  An orphan, she’s little more than a mundane as far as the great and powerful magicians are concerned – and Elaine prefers it that way.  She doesn't want to get caught up in great events, even the contest to determine who will succeed the Grand Sorcerer.  But events conspire to ensure that she has no choice.  A magical trap, hidden within a book, explodes in her face ... and when she wakes up, she discovers that all of the knowledge in the Great Library has been crammed into her head, including the forbidden knowledge from the Black Vault.  All of a sudden, her life is in terrible danger.  If the Inquisition finds out what has happened to her, she’s dead.

And yet knowing more than any other magician gives her an advantage.  She can see more about the true workings of magic than anyone else, enough to allow her to work spells that do more for less energy.  If she chooses to become involved in political affairs, she could work wonders – but even if she doesn't someone else might make the choice for her.

One thing I love about the universe I designed is that much of its history has been forgotten by the main characters.  Bookworm is a fantasy world that doesn't actually have to follow our own history, not like The Royal Sorceress.  Their history is remarkable – and Elaine learns secrets that the greatest magicians of ages past sought to bury, including hidden powers threatening to explode in the faces of their successors.  But the greatest secret, to Elaine, is something more mundane – her own origins.  It may be that the two sets of mysteries are interlinked ...

I also had a great deal of fun slipping in sly references to other fantasy novels and television shows.  Why not see how many you can spot?

Bookworm is currently available in electronic format and will be out in paperback later this year.  The Royal Sorceress is out in paperback now.  Free samples of both books can be downloaded from http://www.chrishanger.net.

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Chris Nuttall blogs at The Chrishanger and has a website by the same name. His books can be found on Amazon Kindle. Check out his new book Bookworm and The Royal Sorceress, now in paperback.

Tuesday, August 23, 2011

Points of Divergence 4: Different Rules

In earlier installments of this series, I talked about common factors in alternate histories, how the long tail of divergence can also create an alternative setting, and the implications of the butterfly effect.

In this post I want to look at the factor that may lead to the most far-out alternatives of all: changes in the fundamental laws of physics or properties we believe are “givens.” When they are different from those in our own timeline, where do they take us?

First, though, it is necessary to distinguish between parallel and alternate realities.

Parallel Versus Alternate Realities

Alternate histories stem from some kind of divergence from OTL. Whether that is a singular point, or the cumulative impact of many factors, these divergences can be identified. Prior to the first, the world was the same as we know it.


In a parallel history, there is no comparable POD. Rather, the world – although it may look similar to ours – is fundamentally different in some significant manner. Its earlier history was never an exact analog of OTL to begin with. Example of this are worlds and setting where, say, the speed of light is different than our own, the gravitational constant is different (see Raft, by Stephen Baxter), or sentient biology has always been ammonia-breathing or silicon based. This parallel world may exist alongside our and be reachable from ours, but it is not a divergence from ours.



Where the Two Meet


And yet, there are some cases where the basic principles of how the universe works can be different than we think, and yet result in a world that is an an alternate, not a parallel, to our own.

The crucial factor here is that the core difference between worlds must be a constant that we haven't yet defined in OTL. We must hold that element for an “unknown” or a “doubtful.”It is something we have not (yet) quantified, and cannot – in this timeline – state how, or even if, it functions.

If this is the case, then this leaves open the possibility that that very same factor may actually exist in our own world as well. In that case, we then experience our world and the other as two alternatives, not two parallels.

Da Vinci

To make this more clear, let me give a hypothetical historical example. If Leonardo da Vinci had walked through a portal into 2011, he may have thought he entered a parallel universe: a world that has evolved different from his own because its laws of nature are different. People talk to each other at far distances, send messages and pictures through the air, fly overhead.

If he does not explain these things as magic, he will at least believe they rely upon principles unknown in his time. At the most extreme, he may wonder if the laws of gravity and sound function differently here.

If Leonardo were right on the last point, he would be in a parallel universe. But as it happens, he is right on the second: these are principles not yet known or identified in his time, that shape the world he is visiting. Aerodynamcs, telecommunications, electromagnetic theory and more: these are things we have quantified after Leonardo's time. They existed then too: but untested, unquantifed and effectively unknown.

When Leonardo goes home, he may attempt to invent a flying machine. Although he won't nail the theory of it, he is fumbling towards principles that will alter future events and lives in his timeline.



“The Rules Are Different”

When the underlying rules appear different between World A and World B, then either you have a parallel universe (where they are different), or you have an alternate world where folks have not yet figured out how those rules work.

This latter fact can lead to wildly divergent worlds in alternate histories.

Let's say, for instance, that in World A “psychic powers” are poo-pooed. Some people believe in them, some do not; the scientific evidence is inconclusive. But in World B, such powers have always been with mankind. Instead of doubting and disbelieving early psychic experiences, people took them for granted and wished to cultivate them. Because of this concentrated interest, principles and properties of these abilities began to be identified in the Classical Age; by the Middle Ages, some universities concentrated studies in this area. By the Age of Reason, focused research began to uncover scientific principles that explained the what and how of these abilities and made it possible for them to be more readily developed and used.

The societies and cultures that evolve in a world like this will be potentially very different from those in World A, where science and the public do not generally believe such powers even exist.

To make this a more plausible fictional scenario, there might also be a genetic reason why people on World B are more actively and consistently psionic than those on World A. In this case, a genetic mutation would be one long-tail point of divergence that contributes to the other changes described here. But the path of “psionics as applied art and science” could be developed simply by uncovering its principles far earlier than has occurred in OTL.

Magic

Another example of the “rules are different” approach is when magic is assumed to be real. Quite often stories of this sort are classified as fantasy because of the presence of magic, but depending on the historicity of the rest of the tale, some of these might be better classified as alternate histories.

Unlike psychic abilities, which at least have been scientifically studied in OTL, magic as a practice has received little examination by western science. At the same time – as with those who claim psychic experiences – those who practice magic believe in its efficacy. It is possible that there is a set of principles in World A (as yet undiscovered by the mainstream) that account for the what and how of magic.

In World B, where these principles were discovered long ago, and have been refined ever since, the existence of magic will not be questioned. Indeed, its practice and use will be a known aspect of “how the world works.” Its overall impact will be a function of how common the phenomenon is, and constraints on its use, but its existence alone is sufficient to cause some divergence in timelines.

Some books that have strong history-based settings and include magic could be deemed alternate histories, although they are not typically classified that way in book marketing. One example is Randall Garrett's Lord Darcy series, in which royal investigator Darcy uses magic and detective skills to investigate crimes in an analog to 19th century England. (Except that in this Plantagenet England, the Plantagenets have never left the throne.)

Another interesting example is Poul Anderson's classic Operation Chaos, marketed as “science fiction” (again, presumably because he describes a world unlike any we know, as I wrote about earlier). The premise of this book is a fascinating use of magic and alternate history:

In an alternate world, where the existence of God has been scientifically proven and magic has been harnessed for the practical needs of the adept by the degaussing of cold iron, the United States is part of an alternate Second World War in which the enemy is not Germany but a resurgent Islamic Caliphate, which has invaded the United States. Werewolf Steven Matuchek and witch Virginia meet on a military mission to stop the invading Islamic army from unleashing a secret superweapon, a genie released from a bottle in which it had been sealed by King Solomon. Together, they fight against the demon and incidentally fall in love with each other.

Rules may be different because of scientifically documented principles, or simply because an author has declared that things have been this way since the misty past. Much of the writing in paranormal genres falls into this category, with the premise that this is just like our world except that ghosts/vampires/demons/[fill in the blank] are real. Most of these stories do not concern themselves with historical events in the way that alternate histories do. Some, though, are noteworthy for that very reason: Chelsea Quinn Yarbro's Count St Germain series features an undying vampire who time and again is close to the heart of power and intrigue in many different eras of historical events – many of which are impacted by his actions.

The more believable alt histories seem to depict societies and events with a strong resemblance to OTL. So even where “the rules are different”, events and plausibility may not stray too far afield from known history. Ultimately, though, if a story depends on “rules being different” for its kick-off into divergence, this permits a great deal of variance at the actual point of story telling. No matter how far out the tale may seem, if its divergence stems from “different rules”, this too qualifies as an alternate history.


Deborah Teramis Christian is a science fiction and fantasy novelist with an alternate history work in progress. You can read more blog posts about this and related subjects at her website, Notes From the Lizard Lair.