It’s a turn based strategy developed by me, with slightly different setting than other 4x games. It takes place in a future where scientists developed a way to move between parallel dimensions which contain alternate Earths. Those Earths are explored by an international agency.
The idea.
You can ask yourself how does it work, but the idea is pretty simple. At the start of the game player has one Earth (our Earth), which is the homeworld of an international agency directed by the player. The goal is to conquer Earths from parallel dimensions. Our science department is looking for the special threads leading to connection with alternate worlds. When they find one, we can deploy our agents by the use of special catapults (devices for movement between parallel dimensions)…
Technical break
Screenshot from simulator
Ok, but how do you create these alternate earths? Basically the game takes place on a hex grid (similar to Civilization V, but a grid is on a sphere, not on a plane). Alternate worlds are generated from an .xml file containing all possible alternate events created by me (in the future I’m planning to create an additional editor for the player). Those events are changing parameters of the historical simulation.
The game
…Which are built from rare Earths. So, at the start of the game your ability to move between worlds is limited. Most of the actions of the player are made with a usage of Agents (slight similarity to heroes from Heroes of Might and Magic). At the start of a game your main goal will be to infiltrate communities of parallel Earths, making possible for your agents to steal technology or rare Earths (needed for catapults). In time, after some technological progression, you’ll be able to craft a multidimensional empire.
Technical break, again.
Agent's portrait
Historical simulation is based upon cellular automata, where different polities are fighting each other. When I present an alternative event, it changes parameters of some entities, thus making results of the simulation different. I would call it a semi-procedural generation (because alternative events are somehow predefined). I’m working now also on adding events where human civilizations weren't developed, because of catastrophe or other evolution lines.
Development
Earths is in a very early phase of development (pre-alpha), and is created by one person (me). The future shape of this project depends on success of the IndieGOGO campaign, where I’m trying to collect money for further development. If it fails, the game will still be created, but it will stay as a side project. So, to sum up, the playable version will be created in late 2015 (if the campaign ends in success).
Alternate historians love grand strategy games. Whether it is Victoria II, Europa Universalis III or Hearts of Iron III, we enjoy a chance to play out our own counterfactual scenarios. Could the Confederacy have won the American Civil War? What did Germany need to do to successfully invade Britain in WWII? Those questions and more can be answered when you play a historical grad strategy game from the safety of your own computer.
Now there is another game that, in my humble opinion, will capture the hearts and minds of alternate historians everywhere. I present to you: Red Shift.
Red Shift is an independent game produced by Elliot Hill of Messier8. The game is a fusion of the action of a 4X and the depth of a grand strategy, all played out on a real time strategy map covering hundreds of solar systems including the Sol system.
The world of Red Shift, however, is not our own. The point of divergence happens in 1945 when the Soviets managed to encircle much of Berlin, and especially Holstein and the River Elbe in a double pincer movement, essentially cutting off many of those who in OTL managed to retreat behind Allied lines or escape into Denmark. Wernher von Braun is mistaken for Albert Speer at a Soviet checkpoint and arrested, but little did they know that they had just gained a priceless asset for Soviet expansion.
The German rocket scientist puts the Soviets at a huge advantage in the Space Race. The Soviets manage to land a man on the moon before the US and Yuri Alekseyevich Gagarin never dies in a plane crash and became one of the most famous men to ever live. This caused a huge shake-up in Washington, though the President downplayed the Soviet achievement while at the same time tripling NASA’s annual budget. The US and the USSR are subsequently locked in a propaganda war to seize control of solar resources and have unwittingly taken human kind’s first step to spreading himself throughout the cosmos.
The game begins in July 2061, on the 100th anniversary of Yuri Gagarin’s first flight to outer space. The USSR continues to live on throughout the 21st Century, although the tensions of the Cold War have cooled to a uneasy standoff. Other nations have joined the space race besides the two superpowers and you must take control of a real nation on Earth, and guide it through periods of exploration, to planetary colonialism and finally interstellar imperialism.
The games features include:
Open ended, unscripted grand campaign
Planetary and lunar regions
Face external and internal threats including rebellions, uprisings and coups.
Dynamic factions system, whereby new nations can be generated from successful rebellions.
Direct your fleets in real time skirmishes
Linked character and event system
Customize your ships modules in the blueprint editor
United Europe, break-up the Soviet Union and more...
To get a look at the game just check out this trailer, which shows how the game looks after just 8 weeks of work:
As I mentioned before, Red Shift is being produced by Elliot Hill and his company Messier8. The company was founded in April 2012 and is based in the UK. Red Shift is intended as first ever release with the dream being to generate enough revenue to continue making space games using the engine built for Red Shift. Those wishing to contact Elliot can follow him on Twitter (@messier8uk), email him at elliott@messier8.com or check out the company blog: messier8.com/Blog/. The site has some interesting screenshots, but here are some of my recent favorites:
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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a volunteer editor for the Alt Hist magazine and a contributor to Just Below the Law. One of his short stories will be published in the upcoming Echelon Press anthology, Once Upon a Clockwork Tale (2013). When not writing he works as an attorney in the state of Illinois and enjoys life with his beautiful wife Alana.