Now there is another game that, in my humble opinion, will capture the hearts and minds of alternate historians everywhere. I present to you: Red Shift.
Red Shift is an independent game produced by Elliot Hill of Messier8. The game is a fusion of the action of a 4X and the depth of a grand strategy, all played out on a real time strategy map covering hundreds of solar systems including the Sol system.
The world of Red Shift, however, is not our own. The point of divergence happens in 1945 when the Soviets managed to encircle much of Berlin, and especially Holstein and the River Elbe in a double pincer movement, essentially cutting off many of those who in OTL managed to retreat behind Allied lines or escape into Denmark. Wernher von Braun is mistaken for Albert Speer at a Soviet checkpoint and arrested, but little did they know that they had just gained a priceless asset for Soviet expansion.
The German rocket scientist puts the Soviets at a huge advantage in the Space Race. The Soviets manage to land a man on the moon before the US and Yuri Alekseyevich Gagarin never dies in a plane crash and became one of the most famous men to ever live. This caused a huge shake-up in Washington, though the President downplayed the Soviet achievement while at the same time tripling NASA’s annual budget. The US and the USSR are subsequently locked in a propaganda war to seize control of solar resources and have unwittingly taken human kind’s first step to spreading himself throughout the cosmos.
The game begins in July 2061, on the 100th anniversary of Yuri Gagarin’s first flight to outer space. The USSR continues to live on throughout the 21st Century, although the tensions of the Cold War have cooled to a uneasy standoff. Other nations have joined the space race besides the two superpowers and you must take control of a real nation on Earth, and guide it through periods of exploration, to planetary colonialism and finally interstellar imperialism.
The games features include:
- Open ended, unscripted grand campaign
- Planetary and lunar regions
- Face external and internal threats including rebellions, uprisings and coups.
- Dynamic factions system, whereby new nations can be generated from successful rebellions.
- Direct your fleets in real time skirmishes
- Linked character and event system
- Customize your ships modules in the blueprint editor
- United Europe, break-up the Soviet Union and more...
To get a look at the game just check out this trailer, which shows how the game looks after just 8 weeks of work:
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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a volunteer editor for the Alt Hist magazine and a contributor to Just Below the Law. One of his short stories will be published in the upcoming Echelon Press anthology, Once Upon a Clockwork Tale (2013). When not writing he works as an attorney in the state of Illinois and enjoys life with his beautiful wife Alana.