A brief summary: "Superiority" takes the form of a written statement by an imprisoned military officer who attempts to explain how his more technologically advanced country was defeated by their more inferior enemy. He blames their defeat by their strategy to research and produce advanced weapons instead of relying on more reliable, older models, like their opponent did. The weapons don't perform as expected and thus the inferior enemy is able to defeat their rivals by producing more of the outdated technology.
"Superiority" is considered one of the best works of military science fiction and although it is not alternate history (the war is fought in space between opposing fleets) the lessons present in the story can help you the next time you set out to create an alternate history. Consider Spike's Alternate History, the defunct television show that suggested in their pilot episode the Germans could win World War II by having produced enough jet fighters to defeat the Allies at D-Day. Now history tells us that the Germans worked on several wunderwaffe, like jets and V-2 rockets, and fiction has invented even more, like flying saucers and die glocke. What Germany did in history and fiction reflects their real strategy of finding a wonder weapon that would bring total victory. Instead the stuff the Germans invented, while ahead of their time, failed to defeat their enemies who could overwhelm them with more men and materials.
How does this apply to your alternate history? A lot of implausible timelines begin when the author decides to give someone in the past technology that is not available at that time. This could range from technology that could reasonably exist, but was never invented until someone smart enough came along, to alien space bats coming down and giving AK-47s to the Confederacy. The problem is that while cutting edge technology can do amazing things, it can be buggy and unreliable in early generations. Furthermore, once something leaves the lab, unexpected problems can arise once used in the field. On top of all that, if we are talking about military technology, finding the proper tactics to apply when using said technology may not be finalized until its time to fight the next war. Thus new and advanced technology may not actually change the outcome of history the way you wish it to.
Some alternate historians have already taken the lessons of "Superiority" to heart. In Eric Flint's 1633, the character John Chandler Simpson references the story as an example of why the Swedes shouldn't be to hasty to adopt future technology, lest they find themselves without functioning equipment while surrounded by the enemy. I recommend following Flint's example. Don't rely too heavily on power of technology or you may end up with an implausible timeline.
What do you guys think? Let us know in the comments.
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Matt Mitrovich is the founder and editor of Alternate History Weekly Update and a blogger on Amazing Stories. Check out his short fiction. When not writing he works as an attorney, enjoys life with his beautiful wife Alana and prepares for the inevitable zombie apocalypse. You can follow him on Facebook or Twitter.
That's an inaccurate view of German technological strategy.
ReplyDeleteThe Germans in fact -reduced- their R&D commitments in the late 1930's, because they thought the war would be over quickly and fought with the systems then in production.
They changed course radically in 1941-42 when the initial bliz on the Soviets failed, and went for technological supremacy,but that was far too late. Even a country with Germany's formidable engineering and research capacity couldn't bring new systems in to production on a significant scale before the war was lost. The lead times were too long.
In short, it was bad decisions and bad timing, not any inherent flaw in the idea of achieving technological dominance.
Taking reckless strategic gambles and not having a "Plan B" was a characteristic German failing in both World Wars, of course.
To take just one AH example, the Type XXI U-boat -could- have been in mass production two years or more earlier if the program had been pushed intensively and if it had included a concurrently-running effort to design a fallback, more conventional propulsion system if the Walther-cycle system didn't work out, which would be a reasonable, standard precaution in a high-priority wartime program.
(A more conventional propulsion system is what they -did- use eventually, and had ready in a very short time from the "go" order.)
And those things were nightmares; postwar tests showed that our ASW system, even at the height of its WWII efficiency, simply couldn't handle them.