Showing posts with label 1636: The Viennese Waltz. Show all posts
Showing posts with label 1636: The Viennese Waltz. Show all posts

Tuesday, November 4, 2014

New Releases 11/4/14

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Hardcovers

1636: The Viennese Waltz by by Eric Flint, Gorg Huff and Paula Goodlett

Book #18 in the multiple New York Times best-selling Ring of Fire series, and the team behind national bestseller 1635: The Kremlin Games. After carving a free state for itself in war-torn 17th century Europe, citizens of the modern town of Grantville, West Virginia contend with aristocratic forces determined to keep their grip on power whatever it takes.

When Grantville, West Virginia was transported back to the year 1631 -- in the middle of the Thirty Years' War, no less -- many things happened. Many opportunities arose. It's said that a rising tide lifts all boats. Perhaps not quite as high as the Barbie Consortium rose, however.

A cabal of ten- to twelve-year-old girls?

They aren't twelve anymore. And they gave up playing with dolls some years ago, when they sold them all and started an investment consortium. A consortium that did quite well.

The Barbie Consortium hits Vienna. In several different ways. The princes and princesses, dukes and duchesses, the common men and women on the street have no idea what's about to happen.Neither do the girls, but they're determined it'll happen their way.

Harry Harrison! Harry Harrison! by Harry Harrison

Recollections of one of the grand masters of science fiction, on his storied career as a celebrated author and on his relationships with other luminaries in the field. This memoir is filled with all the humor and irreverence Harry Harrison's readers have come to expect from the New York Times bestselling author of the uproarious Stainless Steel Rat series. This also includes black and white photos spanning his sixty-year career.

Lowball: A Wild Cards Mosaic Novel edited by George R. R. Martin and Melinda Snodgrass

Decades after an alien virus changed the course of history, the surviving population of Manhattan still struggles to understand the new world left in its wake. Natural humans share the rough city with those given extraordinary—and sometimes terrifying—traits. While most manage to coexist in an uneasy peace, not everyone is willing to adapt. Down in the seedy underbelly of Jokertown, residents are going missing. The authorities are unwilling to investigate, except for a fresh lieutenant looking to prove himself and a collection of unlikely jokers forced to take matters into their own hands—or tentacles. The deeper into the kidnapping case these misfits and miscreants get, the higher the stakes are raised.

Edited by #1 New York Times bestselling author George R. R. Martin and acclaimed author Melinda M. Snodgrass, Lowball is the latest mosaic novel in the acclaimed Wild Cards universe, featuring original fiction by Carrie Vaughn, Ian Tregillis, David Anthony Durham, Melinda M. Snodgrass, Mary Anne Mohanraj, David D. Levine, Michael Cassutt, and Walter John Williams.

Perfect for old fans and new readers alike, Lowball delves deeper into the world of aces, jokers, and the hard-boiled men and women of the Fort Freak police precinct in a pulpy, page-turning novel of superheroics and mystery.

Over the Top: Alternate Histories of the First World War edited by Peter Tsouras and Spencer Jones

Although separated from the modern reader by a full century, the First World War continues to generate controversy and interest as the great event upon which modern history pivoted. Not only did the war cull the European peoples of some of their best and brightest, it also led to the destruction of the Austro-Hungarian, German, Ottoman and Russian empires, and paved the way for the Second World War. This thought-provoking book explores ten alternate scenarios in which the course of the war is changed forever. How would the war have changed had the Germans not attacked France but turned their main thrust against Russia; had the Greeks joined the allies at Gallipoli; or had the British severed the communications of the Ottoman Empire at Alexandretta? What if there was a more decisive outcome at Jutland; if the alternative plans for the Battle of the Somme in 1916 had been put into effect; or if the Americans intervened in 1915, rather 1917? Expertly written by leading military historians, this is a compelling and credible look at what might have been.

E-Books

The Baskerville Affair Complete Series 3-Book Bundle (plus three short stories) by Emma Jane Holloway

Evelina Cooper, the niece of the great Sherlock Holmes, is the unforgettable heroine of the Baskerville Affair series, a rollicking trilogy blending paranormal fantasy, romance, and mystery. Reimagining Victorian London as the battleground between magic and machine, Emma Jane Holloway captures the city in stunning detail, from 221B Baker Street to the hunting grounds of Jack the Ripper. Now this eBook bundle brings together all three captivating novels:

A STUDY IN SILKS
A STUDY IN DARKNESS
A STUDY IN ASHES
Also includes prequel short stories for all three novels: “The Adventure of the Wollaston Ritual,” “The Strange and Alarming Courtship of Miss Imogen Roth,” and “The Steamspinner Mutiny”!

In a Victorian era ruled by a council of ruthless steam barons, mechanical power is the real monarch and sorcery the demon enemy of the Empire. Nevertheless, the most coveted weapon is magic that can run machines—something Evelina Cooper has secretly mastered. But rather than making her fortune, her special talents could mean death or an eternity as a guest at Her Majesty’s secret laboratories. What’s a polite young lady—poised to enjoy her first Season in London Society—to do but mind her manners and pray she’s never found out?

But first there’s a murder to deal with—not to mention missing automatons, a sorcerer, and a talking mouse. As Sherlock Holmes’s niece, Evelina should be able to find the answers, but she has a lot to learn. And the first decision she has to make is whether to trust the handsome, clever rake who makes her breath come faster or the dashing trick rider who would dare anything for her if she would only just ask.

The Baskerville Tales: The Adventure of the Wollaston Ritual, The Strange and Alarming Courtship of Miss Imogen Roth, The Steamspinner Mutiny by Emma Jane Holloway

These three short stories return us to the world of Emma Jane Holloway’s delightful novels featuring Evelina Cooper, the niece of the great Sherlock Holmes. Together they expand the bounds of Holloway’s irresistible vision of Victorian London, which has enchanted readers with a seamless mix of paranormal fantasy, romance, and mystery. Now this trilogy of prequels is available in one convenient eBook bundle:

THE ADVENTURE OF THE WOLLASTON RITUAL
Prequel to A Study in Silks

THE STRANGE AND ALARMING COURTSHIP OF MISS IMOGEN ROTH
Prequel to A Study in Darkness

THE STEAMSPINNER MUTINY
Prequel to A Study in Ashes

In a Victorian era ruled by a council of ruthless steam barons, mechanical power is the real monarch and sorcery the demon enemy of the Empire. Nevertheless, the most coveted weapon is magic that can run machines—something Evelina Cooper has secretly mastered. But rather than making her fortune, her special talents could mean death or an eternity as a guest at Her Majesty’s secret laboratories. What’s a polite young lady to do but mind her manners and pray she’s never found out? But first there’s murder and mayhem to deal with.

Swords from the West by Harold Lamb

Beset by enemies on every side and torn by internal divisions, the crusader kingdoms were a hotbed of intrigue, where your greatest ally might be your natural enemy. Because lives and kingdoms often rested on the edge of a sword blade, it was a time when a bold heart and a steady hand would see you far—so long as you watched your back.

Here, for the first time, are all seventeen of Harold Lamb’s uncollected crusader stories in one volume. Read now of the fall of kingdoms and the fate of doomed men, of desperate battles and brave comrades, of shrewd maids and scheming nobles. Join Nial O’Gordon, a young crusader riding deep into Asia to forget his past. Venture forth with Sir Robert of Antioch to cross blades with the Mongol hordes. Join King Richard the Lionhearted for his last battle. Stand firm beside Sir John and his Arab friend Khalil against a band of traitors. And sail out with Michael Bearn on a mission of vengeance, as he risks his life to bring down a sultan and his kingdom.

War of the Worlds: Goliath by Adam J. Whitlatch

In this official novel for the movie, War of the Worlds: Goliath, it’s 1914, fifteen years after the first invasion from Mars. On the eve of World War I, the Martians stage a second attack, stronger and more powerful than before, to finish what they started.

But this time, they meet a very different Earth, rebuilt using technologies left behind to create a wild and unsettling steampunk landscape.

And this time, we fight back.

With new scenes and character backgrounds not found in the action-packed film by Tripod Entertainment, this novel is the perfect companion piece for fans of both the movie and the original sci-fi classic.

Computer Games

Europa Universalis IV: Art of War by Paradox

Paradox Development Studios ups the stakes with the latest and third expansion from Europa Universalis IV – The Art of War. Centered on the 30 Years War and bubbling political instability between church and state, this expansion features improved gameplay mechanics that’s puts warfare at the forefront of your quest for domination and triumph.

Improved naval combat and full army control means the course of victory rests solely on your shoulders. Will you choose to triumph alone or rely on the combat strengths of your allies? Your decision will decide if your empire lasts through the ages.

Main features:
  • 30 years War: Unique mechanics and events for the religious conflict that ravaged Europe.  
  • Napoleonic Era: Fight for or against the revolution and create entirely new custom client countries on the map from your conquests. 
  • Fighting on land or at sea: You can now sortie from sieges, transfer occupation to allies and give objectives to your subjects and allies. Entire Fleets can now be upgraded with one click, you can now mothball fleets to avoid paying maintenance, and your fleets can be set to automatically transport armies.  
  • Marches: Turn your vessels into bulwarks against your enemies, getting less tax but strengthening their defenses.  
  • Improved Diplomacy: Sell Surplus Ships, Fight for your subjects CB, Declare War in Support of Rebel factions in other countries and new peace options.  
  • Gameplay Enhancements: Build entire armies in one click and abandon cores that you no longer wish to support. 
  • Free Features for the accompanying patch: Completely new rebel mechanic, local autonomy on province level, new cardinal system for Catholics, new reformation mechanics and a new look map.
To fans, authors and publishers...

Is your story going to be published in time for the next New Releases? Contact us at ahwupdate at gmail dot com.  We are looking for works of alternate history, counterfactual history, steampunk, historical fantasy, time travel or anything that warps history beyond our understanding.

* * *

Matt Mitrovich is the founder and editor of Alternate History Weekly Update and a blogger on Amazing Stories. Check out his short fiction. When not writing he works as an attorney, enjoys life with his beautiful wife Alana and prepares for the inevitable zombie apocalypse. You can follow him on Facebook or Twitter.

Tuesday, October 21, 2014

New Releases 10/21/14

You can support The Update by clicking the banner to your right or the links below if you are purchasing through Amazon!

Hardcovers

Loop by Karen Akins

At a school where Quantum Paradox 101 is a required course and history field trips are literal, sixteen year-old time traveler Bree Bennis excels…at screwing up.

After Bree botches a solo midterm to the 21st century by accidentally taking a boy hostage (a teensy snafu), she stands to lose her scholarship. But when Bree sneaks back to talk the kid into keeping his yap shut, she doesn’t go back far enough. The boy, Finn, now three years older and hot as a solar flare, is convinced he’s in love with Bree, or rather, a future version of her that doesn’t think he’s a complete pain in the arse. To make matters worse, she inadvertently transports him back to the 23rd century with her.

Once home, Bree discovers that a recent rash of accidents at her school are anything but accidental. Someone is attacking time travelers. As Bree and her temporal tagalong uncover seemingly unconnected clues—a broken bracelet, a missing data file, the art heist of the millennium—that lead to the person responsible, she alone has the knowledge to piece the puzzle together. Knowledge only one other person has. Her future self.

But when those closest to her become the next victims, Bree realizes the attacker is willing to do anything to stop her. In the past, present, or future.

Paperbacks

Time's Edge by Rysa Walker

To stop her sadistic grandfather, Saul, and his band of time travelers from rewriting history, Kate must race to retrieve the CHRONOS keys before they fall into the Cyrists’ hands. If she jumps back in time and pulls the wrong key—one that might tip off the Cyrists to her strategy—her whole plan could come crashing down, jeopardizing the future of millions of innocent people. Kate’s only ally is Kiernan, who also carries the time-traveling gene. But their growing bond threatens everything Kate is trying to rebuild with Trey, her boyfriend who can’t remember the relationship she can’t forget.

As evidence of Saul’s twisted mind builds, Kate’s missions become more complex, blurring the line between good and evil. Which of the people Saul plans to sacrifice in the past can she and Kiernan save without risking their ultimate goal—or their own lives?

E-Books

1636: The Viennese Waltz by Eric Flint, Paula Goodlett and Gorg Huff

When Grantville, West Virginia was transported back to the year 1631 -- in the middle of the Thirty Years' War, no less -- many things happened. Many opportunities arose. It's said that a rising tide lifts all boats. Perhaps not quite as high as the Barbie Consortium rose, however.

A cabal of ten- to twelve-year-old girls?

They aren't twelve anymore. And they gave up playing with dolls some years ago, when they sold them all and started an investment consortium. A consortium that did quite well.

The Barbie Consortium hits Vienna. In several different ways. The princes and princesses, dukes and duchesses, the common men and women on the street have no idea what's about to happen.Neither do the girls, but they're determined it'll happen their way.

To fans, authors and publishers...

Is your story going to be published in time for the next New Releases? Contact us at ahwupdate at gmail dot com.  We are looking for works of alternate history, counterfactual history, steampunk, historical fantasy, time travel or anything that warps history beyond our understanding.

* * *

Matt Mitrovich is the founder and editor of Alternate History Weekly Update and a blogger on Amazing Stories. Check out his short fiction. When not writing he works as an attorney, enjoys life with his beautiful wife Alana and prepares for the inevitable zombie apocalypse. You can follow him on Facebook or Twitter.

Friday, October 17, 2014

Interview: Paula Goodlett

We have all tried our hand at fan fiction now and again, but few have seen it get published outside of the Internet. Paula Goodlett took her interest in Eric Flint's Assiti Shards universe and become an important part of the collaborative timeline, with numerous short stories and co-authored novels under her belt. We chatted a little where she talked about herself and was able to answer some questions about the 1632 fan community. Check it out:

Who is Paula Goodlett?

Paula Goodlett is a retired air force MSgt who somehow got involved with Eric Flint's 1632 Universe back in 2003

What got you interested in alternate history?

There were a couple of books that got me started. Mostly it was due to the novel 1632 by Eric Flint. There's an ad in any number of Baen books that directs people to Baen's Bar, where they can discuss Baen novels, sometimes with the author.

But I'd had a bit of an interest in it because of reading Judith Tarr and Harry Turtledove's novel, Household Gods.

How would you describe the Grantville Gazettes to someone unfamiliar with the 1632 universe?

The Grantville Gazette first started as an experiment by Eric Flint and publisher Jim Baen. Fans just kept writing fanfic set in the 1632 universe, and posting it to Baen's Bar. Unlike many authors, Eric has no real problem with fanfic. Some of it was so good that he asked Jim Baen if an anthology of fanfic could be published. Jim agreed and the first Ring of Fire anthology was published, with both fanfic and invited author's stories. After that, fans were more inspired and kept writing. Then Grantville Gazette I was published in paperback. Which eventually led to Grantville Gazette II, III, etc. We're currently working on Volume 56, which will be published online in November 2014.

When did you become the editor of the Grantville Gazettes and what are some of your duties?

Eric asked me to take the position of assistant editor in July of 2004. I became the editor in 2006. I read the slush, select the stories, copy edit them, and put them in the online magazine once they're as good as we can get them. The first five Gazettes were published in paper by Baen, exactly as the original ebooks were published. By the time we got to Volume VI, there were too many online Gazettes to continue that, so we started publishing a "Best of" volume in paper with Volume VI.

Note, the online Gazettes are numbered with Arabic numbers. But the paper Gazettes are published with Roman numerals in the title.

What do you believe sets 1632 fans apart from other collaborative efforts in the genre?

Primarily, I think, is support from the owner of the universe, Eric Flint.

Also, however, is that there quite a few people who actually like studying history. Many folks wrote their first Gazette story after reading 1632 and wondering how they would react if suddenly transported back in time.

If you could travel back in time, where and when would you go?

I have no desire to go back in time. :)  I wanna go forward. I want the Enterprise to beam me up. I want rejuve! Not getting any younger here!

As far as I'm concerned, these are the days to be female, because prior eras weren't woman-friendly in general. So I wouldn't want to go back prior to the 1980s, to tell the truth.

What are the "Minicons"?

Miniature conventions attended by 1632 fans, originally. The first five were held in Mannington, WV, the town upon which Grantville is based. We've been all over that town, seen the high school, talked to a coal miner, all sorts of stuff. After a while, though, people would mention that they'd really like to get together with Eric, but they couldn't make it to Mannington. So, eventually, Eric decided that he'd see if he could arrange with other conventions to run a 1632 track along with their usual tracks.  Once a year, we all trek off to wherever the minicon is, and run a program about what's going on in the 1632 universe. We did do one European minicon, back in 2007. Some 15 or so went to Germany, met some German fans, and wandered around Magdeburg, Jena, Erfurt, etc. Saw lots of interesting things there.

1634: The Ram Rebellion is one of my favorite books in the series. Can you tell me more about how that book came about?

Now, there's a story! I'd just become the assistant editor, and we (me, the editorial board, and Eric) were getting Grantville Gazette III ready for publication. That volume was intended to include most of the stories that wound up in 1634: The Ram Rebellion. Eric read the volume and decided -- out of the blue -- that many of those stories would fit into an anthology that covered land ownership laws in 17th century Germany, with a few additions from him and Virginia DeMarce. So we rushed around selecting stories to fill the holes he left in volume III, he wrote his story, and it all wound up being published as 1634: The Ram Rebellion.

As Eric said at the time, "Here's a nice pile of shiny new monkey wrenches, and let's see what we can do with it."

1636: The Kremlin Games was the first novel in the series you co-authored, correct? How was that experience?

Well, mostly it was both a lot of research and a lot of fun. Gorg Huff and I didn't really know beans about 17th century Russia when we started. Lots of books to read.

Part of the idea of the whole 1632 universe is to think about "what if?" So we wondered "what if the first Romanov czar was able to get out from under the constraints he lived with?"

When it comes to writing a 1632 story, what percentage of your time is spent researching vs. writing?

Depends on where it's set and what we're doing in that particular story. Setting a story in Grantville, not so bad. We only have to research what we don't know about whatever tech we're doing. Say 25 percent research. 1636: The Kremlin Games took a caboodle of research, though, as did 1636: The Viennese Waltz. More like 55 to 60 percent.

Speaking of 1636: The Viennese Waltz, that is the next book to be published that you co-authored. What can you tell our readers about this one?

Hapsburg Austria was a very important part of 17th century Europe. It stood as the first defense against the Ottoman Empire for many, many years. Unfortunately, its economy was truly, ah, nonexistent. The United States of Europe certainly doesn't want Austria to go broke, so they allow some help to arrive. The help, however, is a surprise.

There is a lot of speculation on certain forums about the geopolitical situation of the 1632 universe 100 or more years in the future. What do you think is going to happen in 1732?

Oh, there's just no telling. Plans for the series change with every book. Every story, for that matter. There's quite likely to be a long Ottoman war in the near future. There will be a French Revolution, albeit rather earlier than in this time line. In 1636: The Seas of Fortune, Japanese Christians settle California. Truth is, we probably won't know until we get there.

Are there any other projects you are working on?

Gorg Huff and I recently sent Eric the sequel to 1636: The Kremlin Games, which takes us back to Russia. The next book, unless the title gets changed again, will be called 1637: The Volga Rules. It continues the story of Bernie and Natasha, Vladimir and Brandy, as well as Czar Mikhail and his wife Evdokia, and how they carve . . .

Well, don't want to tell too much.

What are you reading now?

John Ringo's Strands of Sorrow, and a book about what happened after Alexander the Great died and how his empire was carved up. It's called Ghost on the Throne: The Death of Alexander the Great the the Bloody Fight for his Empire and was written by James Romm. Yes, there's a reason for that selection, and no, I'm not able to discuss it just yet.

Do you have any advice for aspiring authors?

Keep writing. Write a lot. Study grammar and punctuation. (That's the copy editor in me talking.) Mostly, just write and keep at it. It's not a picnic, true. But if you can keep at it and get better and better, you've got a chance. If you read early stories by authors published in the Gazette, and then later stories, you can see how they've improved. Including me. It's a heck of a training ground.

In fact, if you prefer science fiction or fantasy rather than alternate history, check out the Baen's Universe forums on Baen's Bar. It's a good training ground as well.