Showing posts with label alternate history. Show all posts
Showing posts with label alternate history. Show all posts

Wednesday, September 14, 2016

The Alternate History Map That Ended Up In A History Textbook

Did you know an alternate history map got published in a history textbook? Watch this video to learn more.
Check out Andri/Kuusinen's Deviant Art profile: http://kuusinen.deviantart.com/

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a blogger for Amazing Stories, a volunteer interviewer for SFFWorld and a Sidewise Awards for Alternate History judge. When not exploring alternate timelines he enjoys life with his beautiful wife Alana and prepares for the day when travel between parallel universes becomes a reality. You can follow him on Facebook, Twitter, Tumblr and YouTube. Learn how you can support his alternate history projects on Patreon.

Saturday, September 10, 2016

What if 9/11 Didn't Happen?

This year mark the 15th anniversary of 9/11 terrorist attacks. An event that changed the world for many, but for the 2016 Freshmen class, its just history. So as alternate historians, we must ask: what if 9/11 Didn't Happen?

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a blogger for Amazing Stories, a volunteer interviewer for SFFWorld and a Sidewise Awards for Alternate History judge. When not exploring alternate timelines he enjoys life with his beautiful wife Alana and prepares for the day when travel between parallel universes becomes a reality. You can follow him on Facebook, Twitter, Tumblr and YouTube. Learn how you can support his alternate history projects on Patreon.

Sunday, September 4, 2016

The First Winner of the Dragon Award for Best Alternate History Novel is...

According to File 770, the inaugural winner of the Best Alternate History Novel is...League of Dragons by Naomi Novik, the final novel in the Temeraire series. Congratulations to Novik and all the other winners

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a blogger for Amazing Stories, a volunteer interviewer for SFFWorld and a Sidewise Awards for Alternate History judge. When not exploring alternate timelines he enjoys life with his beautiful wife Alana and prepares for the day when travel between parallel universes becomes a reality. You can follow him on Facebook, Twitter, Tumblr and YouTube. Learn how you can support his alternate history projects on Patreon..

Friday, August 12, 2016

Nominees for the Dragon Award for Alternate History Have Been Announced

In April, I shared with you the news that Dragon Con had created their own SF&F awards, the Dragon Awards, and they were even going to have an entire category dedicated to alternate history. Well the nominees for the Dragon Awards' best alternate history novel have been officially announced and here they are:
Now the Dragon Awards differ from the Sidewise Awards in a number of ways. For one thing, they are open to everyone to nominate and vote in, not just a select panel of judges (or those who have paid a membership fee like the Hugos). Additionally, the Sidewise Awards are always given to those novels (and short stories, which the Dragon Awards does not have category for) published the year before, thus this year's winners (which will be announced on August 20th) are only for those books published in 2015.

The Dragon Awards, meanwhile, do include works published in 2016 (there eligibility period was between July 2015 and June 2016). Thus League of Dragons, Deadlands: Ghostwalkers, 1635: A Parcel of Rogues and 1635: A Parcel of Rogues; won't be considered for the Sidewise Awards until 2017. That does explain, however, why I haven't read most of the books nominated in this category yet.

I am surprised that there aren't more steampunk works on the short list, especially considering how popular that genre is with Dragon Con attendees, but then again, this was open to everyone and not just steampunk fans.

If I can be completely honest, however,  I am even more surprised that Germanica made the list. No offense to the late Robert Conroy or his fans, but I did not enjoy that book. Poor writing and weak plausibility made it a hard read, but it somehow got a nod in the Dragon Awards. I don't know, maybe I am an outlier and most people found the book to be rather enjoyable, but personally I think there are a lot better alternate histories out there.

So with all that said, who do you think should win? Let me know in the comments below.

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a blogger for Amazing Stories, a volunteer interviewer for SFFWorld and a Sidewise Awards for Alternate History judge. When not exploring alternate timelines he enjoys life with his beautiful wife Alana and prepares for the day when travel between parallel universes becomes a reality. You can follow him on Facebook, Twitter, Tumblr and YouTube. Learn how you can support his alternate history projects on Patreon.

Thursday, August 11, 2016

Technology in Alternate History

Guest post by Rvbomally.

Technology is an important aspect of any speculative fiction, and alternate history is no exception. One of the most common questions I get in my work is "what is the tech level?" While I do find that question annoying at times (mostly because it is so vague that any answer I could give would be incomplete), I cannot fault people for asking. Technology is not independent of history and society; these three shape each other and help distinguish an alternate world from our own.

Surprisingly, technology is one of the few aspects of alternate history that are detailed more in mainstream alternate history than they are in online alternate history. I would attribute this to the medium through which mainstream alternate history is presented, as opposed to online alternate history. A greater percentage of mainstream alternate history is told through a visual medium, such as television, film, or comics. These forms of media allow for the seamless integration of strange technology into the story. Consider the infamous alternate history zeppelin. Unlike in written works, the story does not need to pause to describe the zeppelin. All it needs to do is float around in the background, and the viewer is immediately tipped off that this is another world.

Contrast this with online alternate history fiction, which is overwhelmingly in a text format. The visual media in online history is overwhelmingly maps and flags, with very few examples of alternate objects. This form of media does not lend itself to technological descriptions, because the entire story needs to take a detour just for the technology. This is particularly bad in the "encyclopedic" format I often write in. The bulk of the text describes history and the geopolitical situation, and must make an abrupt turn just for the technology.

I have noticed that alternate history works tend to have four different approaches to alternate history: OTL, OTL Plus/Minus, Post-Apocalypse and Punk. This does not include worlds which have implemented magic, because those expressly throw out the laws of reality that we are familiar with.

OTL
By far the most common approach to technology in alternate history, predominantly in written works, is simply paralleling OTL's technological development. The appeal of this approach is obvious: it is easy to implement and easy for the reader to understand. This approach is most often used in written alternate history, because the work can focus on the history and geopolitics of this alternate world. This is not necessarily a bad thing. A work that is focused on history and geopolitics may actually become worse if there is too much focus on the technology. Technology may be an unnecessary distraction, irrelevant to the tale being told.

Another, closely related approach to OTL is retarding or advancing the timeline's technology by a couple of decades, but more or less keeping technological development constant save for the time period. This is often done by killing off an OTL "great man" and setting back theoretical development by a couple of decades, or inventing a fictional "great man" to advance it. This approach is simple, and has the advantage of informing the reader that this is an alternate world.

OTL Plus/Minus
OTL Plus/Minus is the OTL approach, but with the addition of some anachronistic technology, or the removal of a technology that should have been developed by some point. This approach is also common in written alternate history, but also with visual alternate history. This is the approach of the infamous Zeppelins from Another World. Want a convenient way to show the reader that this is another timeline? Have a zeppelin dock with the Empire State Building in the modern day!

OTL Plus/Minus, like delaying or advancing OTL technology, is also simple, and can be accomplished by introducing or removing a "great man." Want to slow down the development of rocket technology? Kill off von Braun. It is also a simple way of getting across a difference in the world, without going too far. The rocket planes in The Man in the High Castle are mostly in the background, and their development is never touched upon, but they demonstrate the technological superiority of that timeline's Third Reich over the Japanese and over OTL in the 1960s.

A frequent technology of focus on OTL Plus/Minus timelines (apart from the zeppelin) is nuclear weapons. Nuclear weapons are like liquid nitrogen for a geopolitical situation: they freeze wars in their tracks, and can keep conflicts preserved for decades. Introducing nuclear weapons allows the author to be more creative with the geopolitical situation of his world, particularly with regard to ideology, while being able to explain why these opposing states have not yet gone to war.

Post-Apocalypse 
The post-apocalypse approach is a simple approach, one that even people who have never heard the term "alternate history" are familiar with. It is a world with a smattering of high technology from before the apocalypse, while most people are reduced to a primitive existence. This makes for interesting worldbuilding and compelling storytelling. Mixed with a punk approach (see below), and a world can be very different from our own. The Fallout series' popularity is largely in part due to that series' unique take on technology.

Punk
Punk is different from the above approaches, because technology takes center stage. Indeed, in some punk works, the alternate history is incidental. A usual suspect would be Charles Babbage, whose difference engine is a staple point of divergence for steampunk settings. However, the alternate history aspects of a punk setting exist not only to explain how this alternate world came about in the background. Alternate history allows the "feel" of the punk setting to be maintained. While it is certainly possible to have a cyberpunk setting without a superpowered Japan which never suffered from an economic decline in the 1990s, a cyberpunk setting is generally better off for it.

Punk-style alternate history is notable in that it ignores plausibility in favor of the narrative. Setting aside the fact that most punk technologies simply would not work, the geopolitics is often implausibly "frozen" in order to maintain the feel of the punk setting. Steampunk settings will often have the Tsar in St. Petersburg, the Chinese Empire, and of course, Britannia still ruling the waves (and the skies, and even possibly Mars). Of course, this is not a negative of the genre, and indeed makes a punk work more entertaining.

The punk approach is also frequently used with the Nazis, and is either a convenient way to explain their victory, or a way to explain why their Thousand Year Reich has yet to collapse by the time of the story's events. Personally, I find punk technology convenient because it informs the reader that what they are about to read is not a serious analysis of how the OTL Third Reich could have won WWII. Nazi giant robots are a great way to deliver the Mystery Science Theater 3000 Mantra.

Conclusions

Technology is an important aspect of the alternate history genre, but one that is often ignored given the focus of the genre. Unlike science fiction, alternate history focuses on the politics, the people, and the history, not the technology, first and foremost. However, technology is an important part of any history, and readers are always curious as to alternate world's technology. A word to the alternate history authors out there: you will be asked about your world's technology if you do not talk about it. ;)

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Rvbomally is some guy on the Internet who likes history and science fiction. You can find his all of work on deviantArt. You can support him on Patreon.

Wednesday, August 10, 2016

Rewriting History for Your Entertainment

Guest post by Brooke Johnson.
In 1882, Chroniker City did not exist. There was no known conspiracy to start a war between the British Empire and the French. There was no Guild of Engineers. There were no floating warships, no overland war machines, no taking of Calais, no battle of Amiens. There was no Chroniker University, no clockwork engineer named Petra Wade.

But I’m not writing about our world—not as it was, anyway.

History is a vast playground for the writer willing to delve into it, rich with the rise and fall of empires, conflict and tension between nations, numerous wars and battles ripe for the picking, political leaders both good and evil, and a variety of cultures spread across every possible geographical landscape, stretching back to the beginning of recorded time. With millions of stories hidden in the depths of the past, there is no limit to the number of novels you could write, whether those stories are true to history as we know it or mere speculation based on what little historical information we can find on a subject.

And altering that history opens up even more potential for story fodder. You can unravel the very fabric of the past and shift the threads to your will, unfolding a tapestry of endless possibilities. Change one thing in our history, and you have the opportunity to create a slightly different world from our own. Change several things, and it could be unrecognizable.

We writers of alternate history have the coveted key to the time machine and the means to change the course of the future. Whether that means rewriting the victors of World War II, changing the tragic fate of a historical legend, or building a city of inventors off the coast of Wales, we get to imagine how the world might be different if only history had taken a different course. We get to change the rules, and it’s up to us to see just how far that path takes us into the unknown, into the untraveled and untested waters of a different time.

What would happen if a man did build a technologically advanced city and then founded a guild of engineers to run it? What course would modern technology take? How quickly would it advance compared to our own time? Now, what would happen if a man rose to power in that city, a man with a vision for a different kind of future? What if he had the tools to see it done? What would it take to start a war between two countries already in conflict over international affairs? What would the First World War have looked like on the front lines if it had taken place thirty years sooner, with the hyper-advanced technology of the late Victorians?

How easy it is to change the course of history.

All it took was an idea—a man and his vision for the future—and by extrapolating on that idea, by exploring the consequences and asking what if, a story emerged.

But my work doesn’t end there. Writing alternate history comes with its own quirks and challenges, especially for those of us who strive for authenticity. Despite the differences in my alternate worlds, I try to include as much truth and fact as can be managed so that the story feels real. I may have changed history, but it’s still our world—a different one, to be sure, but similar enough to be familiar.

And that leads to one very important thing: RESEARCH. Lots and lots of it.

From the style of British military uniforms to the intricacies of clockwork mechanics; the street layout of a small port town to the operation of early telephones; storm patterns and shipping routes and the time of a sunrise in the early days of June—that much remains the same.

Tapping into that realism makes for some very detailed Google searches (bless you, internet) and lots of combing through historical records, maps, images, and other documents to find what I need to know to bring that authenticity to the story. Sometimes, I run into a problem—yeah, that airship flight I thought would take just a few hours to complete actually takes ten hours if I use the maximum recorded speed of dirigible flight around that time in our history—which means I just have to get a little more creative in order to make the story work within the confines of my historical rules.

Sometimes, that means fudging the details or rewriting another facet of history to fit the story. Sometimes, it means revising the story to fit history. But at the end of the day, writing with real world history, changing it, making it my own… there’s no greater feeling than figuring out how to marry fiction and reality in a way that serves both the story and the history I’ve chosen to include.

My job is to create that bridge, and hopefully tell an entertaining story in the process.

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Brooke Johnson is a stay-at-home mom and tea-loving author. As the jack-of-all-trades bard of the family, she journeys through life with her husband, daughter, and dog. She currently resides in Northwest Arkansas but hopes one day to live somewhere a bit more mountainous.

Tuesday, August 2, 2016

Top 5 Posts from July 2016

Most viewed map from July 2016.
So July wasn't one my best months in terms of page views, probably because I took a whole week off from blogging in the middle of it, but we still had some amazing articles. Check them out below.

1) Why Are Alternate History Adaptations So Poorly Made? by Josh Weiss.

2) Flag Friday: Concept Flags for Hearts of Iron 4 by Rock by Matt Mitrovich.

3) Anime Review: Full Metal Panic! by Sam McDonald.

4) The Alphabet of Alternate History: C by Dale Cozort.

5) Map Monday: Greater Lebanon by Simon Regan by Matt Mitrovich.

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a blogger for Amazing Stories, a volunteer interviewer for SFFWorld and a Sidewise Awards for Alternate History judge. When not exploring alternate timelines he enjoys life with his beautiful wife Alana and prepares for the day when travel between parallel universes becomes a reality. You can follow him on Facebook, Twitter, Tumblr and YouTube. Learn how you can support his alternate history projects on Patreon.

Sunday, July 10, 2016

2015 Sidewise Award Nominees Have Been Announced

The 2015 Sidewise Awards for Alternate History nominees have been announced. These nominees are actually from the first reading period that I have been a judge, so I am very excited about this. Enough chatter, lets take a look at the short form (stories under 60,000 words) award nominees:
And the long form (stories over 60,000 words) award nominees are:
Although I did read most of these stories, I did not review all of them for some reason. Expect my review of The Big Lie this week, but in the meantime, congratulations to all of our nominees. We will all find out the winners at MidAmeriCon II, August 17-21

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a blogger for Amazing Stories, a volunteer interviewer for SFFWorld and a Sidewise Awards for Alternate History judge. When not exploring alternate timelines he enjoys life with his beautiful wife Alana and prepares for the day when travel between parallel universes becomes a reality. You can follow him on Facebook, Twitter, Tumblr and YouTube. Learn how you can support his alternate history projects on Patreon..

Friday, July 1, 2016

Top 5 Posts from June 2016

Most viewed map from June 2016.
So June was fourth highest month in terms of page views. Not bad. Lets take a look at the articles that got us to that point:

1) The Limits of Nazi Germany by Chris Nuttall.





Fun fact: all these posts happened within the first 8 days of June.

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a blogger for Amazing Stories, a volunteer interviewer for SFFWorld and a Sidewise Awards for Alternate History judge. When not exploring alternate timelines he enjoys life with his beautiful wife Alana and prepares for the day when travel between parallel universes becomes a reality. You can follow him on Facebook, Twitter, Tumblr and YouTube. Learn how you can support his alternate history projects on Patreon.

Saturday, June 25, 2016

That is NOT the British Empire

I've seen another alternate history map shared around the Internet in response to Brexit...but for absolutely the wrong reasons. Learn what I am talking about below:

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a blogger for Amazing Stories, a volunteer interviewer for SFFWorld and a Sidewise Awards for Alternate History judge. When not exploring alternate timelines he enjoys life with his beautiful wife Alana and prepares for the day when travel between parallel universes becomes a reality. You can follow him on Facebook, Twitter, Tumblr and YouTube. Learn how you can support his alternate history projects on Patreon.

Wednesday, June 22, 2016

Guide to Alternate National Names

Guest post by Rebecca Stirling.
Alternate linguistics are hard, quite possibly one of the hardest things to do when making a map or a timeline. You have your map done, your borders ready, but how in the world do you come up with proper names that won’t get the thousands of viewers on the forums infuriated? Even as someone who’s made maps for a year now, it’s still really difficult to think of the proper names needed for an area. Sometimes I find myself asking, “How do these experienced mapmakers come up with such unique names, with such clear reasoning behind them?”. Hopefully, with the tips and resources I’ve laid out here, I can make that process a little bit easier for the both of us.

Step 1 - How Many Butterflies?

In this “tutorial”, I’ll try to demonstrate how to pick good names for towns, colonies, and even entire nations in your alternate history scenario. I’ll mostly be focusing on how to come up with a name for a nation, and how to adapt them colonially. The first thing to think about when making alternate colonies or nations is what your PoD, or Point of Divergence, is. Most people think of their Point of Divergence before they consider all the names of the countries, but others work their way backwards. Either way, you need to make sure that the names that you choose aren’t anachronistic. One of the major flaws from my earlier AH works was that I translated names from OTL (Our Timeline) into another language, or simply kept the names as they were. So, how do we figure out what’s gonna change? If you start diverging events before Columbus (or his equivalent) discovers America, for example, most things in the New World are probably going to be different. The names of the continents probably won’t even be the same! With a 1700’s PoD, things like the US territories and maybe even countries in South America would be completely different (and that’s not even getting into the African and Australian names!). Try to consider that when putting focus on plausible alternate history names.

Step 2 - Finding Resources

Okay cool, so now you know not to be convergent in your names! Hey… speaking of names, when are we going to get to making those? Finding resources for your alternate names is probably the most important part of all this, because without any sources you can’t, well, make the names. When looking up good source material for your place names, you’ll want to find something relevant to the area at hand. Let’s say you want an alternate Inca Empire, but the PoD is in 400 AD. Darn, the term Inca didn’t even exist back then! In such a situation where there’s no real definitive name, you’ll want to use a word from the native language of the area, something that describes the entire region like Tawantinsuyu does. In this case, Quechua probably didn’t evolve to its recorded form until European contact. Sadly, there isn’t much documentation of early Native American languages, so I normally take words from the modern day dictionaries. You’ll want to go to the search engine of your choosing, and type in something along the lines of “[LANGUAGE HERE] words”, or “[LANGUAGE HERE] dictionary”. With “bigger” Native American languages like Quechua, there’ll probably be a few pages that come up with hundreds of words each.

I’ll be giving some resources at the end of the article, feel free to skip to the end anytime if you need to use them.

After a few minutes of searching, I found the Quechua word “wasi”, meaning house/shelter (or an alternative, “wasi-nchis”, meaning “our house”). Sounds like an okay start to an alternate nation! Maybe you can use “chief” as a root, or “nation”. I tend to use words like that when making nations out of the Celts or Germanic tribes. When there’s no major identification for an area, you might need to take a descriptive word from their language and apply it to the culture. Words regarding the environment or climate might even work best, just experiment a little with names that fit well! Obviously, not all nations are named after deserts and homes, so try to pick stuff from your nation’s history to add more to your name! Have a weird Greco-Roman king named Athrymus in your TL? Maybe make a Greek colony named Athrymia! In the case of my little alt-Inca empire, Wasi-nchis is okay, but feel free to spice things up!

Step 3 - Colonial Adaptations

Once you have your dictionary of Quechua, Shawnee, or Proto-Germanic words, it might be hard to find a use for them, especially if your country is a colony. You may want to use Wasi as the name of an Incan state, but what if it comes under Spanish rule? What then? To find out how names like Wasi-nchis would be colonially adapted, one needs to look at exactly how Europeans named their colonies OTL. In short, it was rather abrasive, commonly using non-descriptive native words adopted into European languages. Sometimes, like with the town of Schenectady, New York, it might be adapted from the actual name of the settlement, as the Dutch did with the native Mohawk town of Skahnéhtati. In a case like that, the Wasi example I gave might simply be changed to sound more “Spanish”. Maybe some translators manage to find out that the word Wasi is the Quechua word for home, leading them to name the colony “Hogar”. Maybe the Spanish simply hear the phonetics of the word, spelling it with a Spanish flair. Something like “Ouasinechís” would work!

Another method would be to name the colony after something you’d hear the natives speak about in conversation, like the Quechua words for “white men”. If the Spanish don’t understand the language, they might just use anything they believe to be directed at them. The simplest method, and probably the easiest, is to take the name of an explorer and apply it to the colony (but it’s not as fun >:c). This works for any colonizing nation, be it the English, the Spanish, or even the Inca themselves. However, sometimes it can get difficult to make something “sound English”, especially if you aren’t too experienced with phonetics (much like me).

Step 4 - IPA

IPA stands for “International Phonetic Alphabet”, and it’s essentially a list of all possible letter sounds that could be made by the human mouth. Most of the sounds are used in various languages, but none use all of them. To see what all the IPA letters sound like, check out this link. Even letters you didn’t think had multiple sounds can be split up into many! The English language uses around forty of the 163 letters, varying from dialect to dialect. If you want to adapt something extremely foreign into a language like English, you might want to try translating the IPA not used in English into something that is.

To be honest, IPA doesn’t come into my naming procedures too often, unless I’m really stuck about how to get something to sound right. Normally, I tend to listen to the word out loud, and spell it out how a native English speaker would spell it. However, if you end up wanting to translate it into Spanish or some language you’re not particularly good at spelling in, it might just be less risky to translate the IPA. Sometimes it might not come out entirely right, but hopefully these tips have helped you a bit.

Addendum - Going Deeper/Practical Application

One of the largest notes to add is that there are plenty of bastardizations in my names. To give another short example: If I end up using Wicawa nunti, the Catawba word for Moon, as the root word for my English colony in Carolina, it might be difficult to find something that LOOKS English. Sure, I could translate the IPA and even write it down phonetically, but it’ll still look something like “Wicawanuntee”. Firstly, that’s far too long, and it doesn’t exactly look like a proper English colonial name. Maybe the person who named it chose not to use the exact word, choosing a word in his native language that sounded similar. Walnut and Wanunt are similar, right? Shortening it also works, going from Wicawanuntee to simply Cawanunta. Still a bit “native”, but far more realistic. Ultimately, the best names come from putting yourself in the person who chooses them. Appropriation is terrible, but it’s how colonial names were found, as sad as that is.

So yeah, that’s my quick tutorial on how to find names for things in your althistory timeline! It went more into colonies than I had hoped, and probably too Eurocentric, but hopefully it wasn’t too hard to follow! Thanks for reading, here are some language dictionaries as a reward! :D

List of Resources

Native American Languages

Ojibwe Dictionary - http://ojibwe.lib.umn.edu/

Nunavut Inuit - http://www.livingdictionary.com/index.jsp

Alaskan Haida - http://www.sealaskaheritage.org/programs/Language%20Resources/Haida_dictionary_web.pdf

Oneida - https://www.uwgb.edu/oneida/Dictionary.html

Bolivian Quechua - https://sites.google.com/site/lottphilipbolivia/Bolivian-Quechua-Dictionary

Chanka Quechua - http://talkingdictionary.swarthmore.edu/quechua_chanka/?fields=all&q=*

Mayan - http://whp.uoregon.edu/dictionaries/mayan/

Seminole - http://www.seminolewars.us/images/Seminole_Dictionary.pdf

Cherokee - http://www.cherokee.org/AboutTheNation/Language/Dikaneisdi(WordList).aspx

Apache - http://www.wusd.k12.az.us/default.aspx?name=apache.dictionary

Extinct European Languages

Proto-Celtic - http://www.wales.ac.uk/resources/documents/research/celticlanguages/englishprotocelticwordlist.pdf

Proto-Germanic - http://www.angelfire.com/ga3/arkan/pgmnlex.html

Old Norse - http://www.yorku.ca/inpar/language/English-Old_Norse.pdf

Gaulish - http://ielex.mpi.nl/language/Gaulish/

Proto-Indo-European - http://indo-european.info/dictionary-translator/, http://dnghu.org/indoeuropean.html

Databases (Multiple Languages!)

Glosbe (Short-ish dictionaries of languages NOT on Google Translate) - https://en.glosbe.com/en/

Nativelanguages.org (While the dictionaries up top all have hundreds of words for a single tribe, these have the basics for LITERALLY EVERY TRIBE) - http://www.native-languages.org/

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Rebecca Stirling is an Alternate History writer from New York. When not slacking off, she draws random shit and makes terrible maps. She’s also extremely single, probably due to the fact that she is an Alternate History writer. Check out her DeviantArt, or her newest timeline.

Wednesday, June 1, 2016

The Inevitability of Tragedy or: How Alternate History tends towards Misery

Guest post Alex Wallace.
“Every civilization that has ever existed has ultimately collapsed ... History is a tale of efforts that failed, of aspirations that weren’t realized . . . So, as a historian, one has to live with a sense of the inevitability of tragedy. “ - Henry Kissinger

This piece is in part a response to rvbomally’s response, Dystopia in Alternate History, itself a response to the discussion between Matt Mitrovich and myself about the impact of Orwell’s 1984 on alternate history. In his piece, rvbomally discusses, among other things, that  alternate history follows genre conventions, and broader speculative fiction is cynical, hence alternate history will likewise be cynical. I dispute this; I believe that alternate history naturally tends towards the miserable, towards war, death and atrocity.

I struggled a while trying to formulate my views about this topic. Inspiration struck, however, when I was reading about the suicide of Robin Williams on reddit about a week before I wrote this piece. One comment stated that comedians make a living through thinking critically about the world for the purposes of comedy. That sort of critical thinking leads to a realization of the cruelty and arbitrariness of the world, and can drag comedians into depression. I believe a similar process is at work with alternate historians.

When one studies history, one realizes that it is not pretty. One learns that the narratives taught in history class are not enough in describing the sheer brutality that this species is capable of; I remember being taught that the Philippine-American War occurred, but not of what Jacob Smith did on Samar (namely, order the slaughter of everyone older than the age of ten on a quite populated island; this colors my perception of McKinley and the former Roosevelt, especially considering that half my family is Filipino). One learns that icons are no saints, that Churchill let three million Bengalis starve and that Washington burned Iroquois villages. One’s illusions of history are shattered by the bullets of armies and the edicts of tyrants.

And so one realizes why these awful things happen; one sees hate and greed and desperation as reasons why awful things happen. These things are not merely read, they become plausible, and then realistic. Atrocity becomes as natural as breathing. As such, when one writes alternate history, anything otherwise is dismissed as Utopian.

This is, however, not the only impulse driving the genre towards pessimism. The next, as rvbomally describes, is worldbuilding, and how discussing atrocity in textbook format removes the emotional investment needed to write about atrocity on a personal level. This point is where I feel that where alternate history breaks from mainstream science fiction and fantasy.

Science fiction and fantasy are based around technology and magic, respectively, while alternate history is based about, as one might expect, history. One can imagine a biological implant or a magical enchantment and see the impact on an individual person easily; this person can then do things that are spectacular but easily comprehensible on a personal level. Alternate history does not have that ease; a single person does not see all the ramifications of a point of divergence. History is necessarily big, while technology and magic are not necessarily big. Hence, the alternate historian is drawn to large scale works, such as the quasi-textbook style that dominates the genre online.

When one sees history as big, which is rightfully so, the various miseries of war, genocide, and nuclear weapons become lessened in their impact. They are reduced from atrocity to plot twist; one thinks of when to build up to a war and when to release bombers, tanks, poison gas, and atomic fire upon civilians as part of crafting a tale. The millions that inevitably die are not thought of, only dramatic impact is. Take Turtledove’s Timeline 191; we weep for the characters we have known for eleven books, but we shed not a tear for the cities charred by nuclear fire, lobbed by the Germans, the British, the Union, and the Confederacy.

This flows into another point, one that was discussed briefly by rvbomally. Those that write alternate history are almost uniformly from the first world, where they are insulated from the worst humanity has to offer. They naturally become interested in conflict and war; this has been well discussed elsewhere, as conflict drives storytelling. What I discuss is far more sinister.

Many alternate histories focus around the age of imperialism. Cartographers and writers alike love to give empires to nations that did not have them, or assign colonies to nations that did not possess them. They see dots on a map and different colored provinces. They do not see the Rapes of Nanjing, the Samar Massacre, the Holocausts, the Holodomors, the Belgian Congos, the Amritsar Massacres, the Boer Wars, the displacement and de facto enslavement of entire peoples. They think of colonies as signs of national glory and not of ruthless exploitation of one people by another. They make maps and write stories, and want the underdog to win. But they do not realize that, in a similar position, the underdog would be as vicious as the top dog.

Hence, alternate history in many ways is very much conducive to the mass dehumanization of human beings. Atrocity is at best normalized and at worst reduced to plot device. The majority of alternate historians would describe themselves as progressive and tolerant. I can only hope they at least remember the pain inflicted in their work.

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Alexander "SpanishSpy" Wallace is the author of several works of alternate history on alternatehistory.com and the alternate history wikia, including the 2014 Turtledove Award Winner for Best New Speculative, The Rise of the Tri-State World Order: A Timeline of Orwell's 1984, Emancipation and Exodus, and Scorpions in a Bottle, as well as other works. 

Constructing Alternative Histories

Guest post by Bill Weber.


Robert Sobel’s For Want of a Nail: If Burgoyne Had Won at Saratoga was the first alternative history that I read.  As a history major in college, I was impressed with the breadth and depth of his imaginative story line of a failed American Revolution that begets a British Confederation of North America and a Jeffersonian United States of Mexico.

Perhaps inspired by this tale, I penned a short historical “what if” in a term paper for an international relations course.  I wondered how World War II might have ended if the US had launched its RANKIN and ECLIPSE contingency plans to drive deep into Germany and possibly seize Berlin if the Nazi regime suddenly collapsed, and how that would have reshaped postwar Europe.

As my interest in military history grew, I came to realize the importance of key factors in assessing and imagining battles and campaigns. Sun Tzu’s five major (national leadership, geography, weather, generalship, and terrain) and minor factors (quantity of troops, quality of troops, discipline, administration, and training) can be analyzed when assessing historical conflicts, and altered to produced alternative outcomes.  In "1814: How Washington Was Saved",  I substituted the more capable General Moses Porter for the inexperienced William Winder, and changed the battlefield to the more defensible Lowdnes Hill northeast of Bladensburg from the gradually rising ground southeast of the town.

In constructing this scenario, I also looked to the modern principles of war: objective, offense, mass,  economy of force, maneuver, unity of command, security, surprise and simplicity. In this re-imagining of the battle, Porter digs his force in on Lowdnes Hill, whereas in history, General William Winder allowed his subordinates to fight three separate engagements, allowing a smaller unified British force to prevail.

“Future analysis” techniques  can also be used to create imagined historical events. Neither Victor Nor Vanquished, America in the War of 1812, presents four alternative outcomes that alternately juxtapose a short and long war with American and British advantages in generalship.  The book also explored a worst case scenario for the US, and a counterfactual “what if the War of 1812 never occurred."

The bottom line is that it’s useful to have a method to your madness when writing alternate history. Using these techniques and insights—and those from other disciplines: economics, for example—will keep your imaginings internally consistent and attached to, if not grounded in, past events and trends. Readers undoubtedly appreciate carefully constructed scenarios and story lines that are not too fanciful and in being detached from the past. Moreover, such alternate histories can generate interest in and appreciation for the actual key events and trends in history: what happened and why, as well as their significance and lessons learned.

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William Weber is the author of Neither Victor Nor Vanquished: America in the War of 1812 (Potomac Press, 2013) and The Long Century: The Congress of New Niagara, 1920.

Wednesday, May 11, 2016

Dystopia in Alternate History

Guest post by Rvbomally.

This article is a response of sorts to the discussion between Mitro and SpanishSpy on the topic of Orwell's 1984 and its importance to the alternate history genre. I highly recommend watching the video, and this article will reference several points brought up during the discussion.

The popularity of dystopian settings and cynical storytelling in the fantasy and science fiction genres are a source of some controversy. Common criticisms leveled against dystopias include regret that the science fiction genre in particular is no longer as optimistic as it was in the past, and thus no longer serves as a source of inspiration; that dystopias have a negative effect on genre fiction and its readers; that they represent a juvenile understanding of realism, replacing meaningful conflict with meaningless contests over which character or side can do the most damage in the most heinous manner. I am not here to address these arguments, for I believe that their answers are ultimately up to the reader's personal taste. I am here to give my two cents on why the alternate history genre in particular has a love affair with dystopias.

Alternate History as a Reflection of Genre Fiction 

The first explanation, as brought up by Mitro and SpanishSpy in their discussion, is that alternate history is merely following the trend of genre fiction as a whole. We need not look far to see cynical entertainment gaining widespread popularity. Two of the most popular shows on television, Game of Thrones and The Walking Dead, feature morally dubious characters in a gritty, unforgiving universe. Even the traditionally optimistic genre of superhero comics have become "grimdark;" the recently-released Batman v. Superman: Dawn of Justice comes to mind. The successful The Hunger Games films spawned an entire series of young adult dystopia film adaptations. Less outright bloody, but no less cynical, is the popular Netflix series House of Cards. This cursory observation leads us to two conclusions: 1) General audiences want dystopia, and 2) Media creators know that general audiences want dystopia. But why?
As with all media trends, causation is a tricky chicken and egg problem. Are audiences consuming what the media tells them to want, or are the media reacting to what audiences demand? I propose that it's a bit of both, but that general audiences are the ultimate arbiters of what media is created. After all, they do have the power of the purse, and the creators of mass media are ultimately after profit. This naturally leads to the question of why audiences want cynicism. I think that this is due to several reasons. First is that mass news media makes it easier to see the dark side of life. Human interest stories aside, the mantra among the news media seems to be that good news is no news. Riots, terrorism, massacres, threats of war, are all more interesting than the relative peace and security that most of us in the West enjoy. The second, related point is related to the first: disaster sells. People are just plain interested in the dark side of life. They may have their reasons, from schadenfreude to bile fascination, but the end result is the same.

The third reason is rather paradoxical, and rubs against the common wisdom that modern people are more cynical because the modern world is worse. While modern audiences are certainly more cynical, we in the West live in conditions that would be downright utopian to people just two centuries ago. We in the modern West enjoy such a peaceful and comfortable standard of living that we want our form of escapism to be different. What more can be different from our lives of relative paradise than a world where everything has gone wrong? The fourth reason is that cynicism does seem more real. Regardless of that assessment's veracity, modern audiences seem to have a low opinion of mankind and its situation in the universe. That naturally makes optimistic works more detached from audience emotions and, consequently, the audience's money.

Alternate history is ultimately a product of the greater culture. It will naturally reflect greater cultural trends, which are influenced heavily by mass media. Mass media, in turn, is influenced by audience demands, and right now, people want cynicism.

History is Depressing

Mitro and SpanishSpy bring up a brilliant point about human history: it is full of nastiness. War, famine, disease and tyranny have been humanity's constant companions since the beginning of recorded history, and assuredly for millennia before then. It is common to critique of those proclaiming that we live in the End Times by bringing up the fact that we do not live in exceptionally bad conditions. Any student of history understands well that, contrary to the predictions of doom of today, that we live in comparatively good times. We, at least those of us who live in the West, live in times where liberal democracy is the standard model of government, child mortality is a thing of the past, and we can communicate with people around the world for little cost and effort. To our sensibilities, the past is a terrible place to live. Thus, it is only natural for an alternate history scenario to continue the trend, rather than bucking it.

This is a topic which leads into arguments about the progress of history and determinism. There is a school of thought which holds that history is a linear progression to some end, that normally being a paradise state; the archetypal "end of history." Thus, conditions will grow better for man as time goes on. There could be any number of reasons for this - technology, greater education, learning from past mistakes - but the end result is always the same. Our progress, particularly in recent centuries, lends credence to this idea. Of course, others believe that history occurs in cycles (the Chinese "dynastic cycle" comes to mind), or has no set course at all. Those subscribing to the theory of linear progress are the most likely to object to historical nastiness surviving into the twentieth and twenty-first centuries. Under such a worldview, the idea of a historical wrong not being "righted" by a certain stage in history is just, well, wrong.

Personally, I subscribe to the idea that history is a product of its past. Any progressions or cycles are a result of historical circumstances that precede them. If they are altered - which is the entire premise of this genre - then their results would be different. The alternate history community is generally good with calling out inappropriate parallelisms - such as the mirroring of the Third Reich's history with that of the OTL Soviet Union in Turtledove's In the Presence of Mine Enemies - but I caution them to avoid making the same mistake with a linear theory of history.

Worldbuilding Detaches Authors and Readers 

The old chestnut about one death being a tragedy, a million being a statistic, is doubtless true. The human brain has trouble comprehending such large numbers of people, so it thinks of them in inhuman abstractions. The larger the number, the more difficult it is to empathize with a person, because they become part of an amorphous group.

Mitro and SpanishSpy discuss the worldbuilding in 1984 as a feature which attracts alternate historians to the work. I agree, but I will take this thesis a step further: worldbuilding also allows alternate historians to write about dystopian settings with greater emotional ease. As nonsensical as it may be, the story of Winston Smith is far more tragic than the story of Oceania, Eurasia and Eastasia. This is because Winston Smith is a man who we come to know, and who is mercilessly destroyed by the system, body and soul. While we know this is happening to countless people throughout the world of 1984, we are concerned with Winston because we know him. The others may as well be nonexistent, vaporized as the Party intends.

Alternate historians who go straight for the worldbuilding have a much easier time writing a dystopia. They do not have to agonize over the tragedy of the Last Man in Europe, as Orwell did. A paragraph describing nuclear annihilation, or the genocide of an ethnic group, can suffice to give the audience the necessary information without the emotional pathos. Indeed, a simple bullet point can suffice.

While detachment is of little consequence when writing fiction, it becomes a problem in the study of actual history. Good historians understand this, hence the popularity of using works such as Anne Frank's diary in education about historical atrocities. Six million Jews perishing in the Holocaust is just a number, while Anne Frank was a person.

Alternate Historians Love War

While I am sure many alternate historians are opposed to war as a vehicle of policy, it is impossible to deny that the genre has a love affair with historical wars. The reasons for this are simple. War is a competition, often with a winner and a loser, so it is easy to ask the question: What if the other guy won? Only elections rival wars for such what-ifs, and they are popular indeed. Wars are also well-documented parts of history, as they are exciting and need to be studied by future strategists. Thus, a plethora of points of divergence spring forth from war, making it convenient fodder for any alternate historian.

Wars often lead to dystopian stories because war is wedded to dystopia. Alternate historians want to write about wars, and what better way to start a war than by crafting a setting prone to violent conflict? A world dominated by ideologically fanatical states, dictatorships, or plagued with civil unrest is fertile ground for armed conflict. In some cases, the setting is just an excuse for writing about war. A famous non-alternate history example is Warhammer 40K. The real reason that there is only war in the grim darkness of the 41st millennium is that, first and foremost, the setting is a tabletop wargame. That there is considerable overlap between the wargamer, the armchair general and the alternate historian helps keep war front and center in the genre.
War also provides an undeniable "cool" factor that a genre such as history needs. History is often viewed as a dry topic of discussion, so many of those who become interested in history do so through the study of historical wars. I know that, as a teenager, I was totally disinterested in history until I started playing the WWII shooters that plagued the market in the early 2000s. My interest in history did not begin in the classroom, but rather as a natural curiosity growing out of my days playing war games.

Alternate Historians Love Dictatorships

The alternate historian is, first and foremost, a storyteller. While some alternate historians prefer to let their timelines grow organically, some of us have an idea in mind, and want to push history in that direction. This is considerably more complicated when operating with democratic nation-states. Democracies take into account complex things like popular opinion and cultural trends. While a dictatorship cannot totally ignore these trends, they are less wedded to them. Want a country to invade another, but want to keep things simple? Have a dictatorship do it.

Dictatorships are also interesting because they present a greater variety of ideological forms. One of the messages I try to present in my work is that any ideology can be used as the basis for dictatorship, and I challenge myself to come up with new ways to corrupt various ideologies. I have an entire series of corrupted ideological worlds, and even one where I try to mash as many together as possible into one world. While these dictatorial states must be similar in some ways, such as a strict hierarchy and political repression, the rationales and practices of these states can be very different. Contrast that with a democracy, which will by default be ruled by a center-left or a center-right party, with extreme elements relegated to the sidelines. This isn't as alien to readers as a dictatorship.

Further, dictatorships also allow more interesting (read: crazy) people to take charge. Most democratic leaders will be as inoffensive and moderate as possible, to appeal to a broad base. A dictator with enough support among powerful elements can get away with much more. Hitlers, Pol Pots and Ungern-Sternbergs don't rise to the top of democratic societies and stay there long enough to make the sorts of interesting changes we alternate historians want.

Of course, this header is misleading. An entire subgenre of alternate history focuses entirely on democratic elections. These are often well-researched and detailed, but are at the same time myopic. As a consequence of their complexity, the author has little time to cover topics apart from the politicking of the characters. We get a more detailed, but narrower view of the world.

Alternate Historians (Still Kinda) Love the Nazis

While some in the alternate history community (myself included) think that the Nazis and World War II are vastly overplayed, we need to remember that the genre is deeply rooted in that classic question: What if the Nazis won? While most serious alternate historians dismiss the idea of an Axis victory, and World War II has been dissected more than any other conflict by contributors to the genre, it is still a core feature in alternate history fiction, and it continues to have a strong effect in alternate history fiction. Even if overplayed among the alternate history community, Nazi victories remain popular among the general public. The success of Amazon's The Man in the High Castle adaptation demonstrates that while the alternate history veteran may roll his eyes at swastikas over the East Coast, general audiences are still hungry for it.
It's only natural that the Nazis play such a central role in the genre. As Mitro and SpanishSpy point out, World War II was the last great conflict, the war between good and evil, with all sorts of cool weapons and soldiers and uniforms. And the Nazis are great villains; to someone outside of our timeline looking in, it would seem that they were designed to be the perfect bad guys. Totalitarian, remorseless, hateful, utterly bereft of humanity, yet effective and stylish, the Nazis present a credible, easily identifiable threat for any hero to punch in the face or blast to oblivion without guilt. Just about everybody has asked themselves the question of how Hitler could have been stopped. Many time travel stories feature characters at least discussing the possibility of stopping Hitler, although stories which have the protagonists succeeding often end in disaster (e.g. the Red Alert video game series).

Asking how Hitler could have been stopped naturally brings about the question of what would have happened if he had won. Many have tried to answer this question, from the serious Robert Harris story Fatherland, to the more fantastic Philip K. Dick novel The Man in the High Castle, to the utterly campy video game Wolfenstein: The New Order. The Nazis (and the other Axis powers) being what they were, worlds which depict their endsieg are hardly cheerful places. But they are, without a doubt, interesting places: a world governed by principles diametrically opposed to our own, and enforced ruthlessly. The division of the world by the victorious Axis powers has always interested me, and helped bring me into the alternate history genre as a whole.

The use of the Third Reich as a source of villainy is also a popular way to give an alternate history scenario flavor, and their impact goes beyond WWII timelines. If the Nazis themselves are not available, a counterpart will often appear. The Confederate States in Harry Turtledove's Southern Victory series fills the role of the Nazis, and the Coalition of Western Republics in my own Ad Astra Per Aspera are effectively space Nazis descended from an American empire. "Nazifying" nation-states apart from Germany can be a fun exercise; I have seen a few threads on "Nazi" Frances and Russias on AH.com.

Entertainment aside, what-if has important cultural value: it brings into focus the moral dimension of World War II. Showing the world as it would have been under a victorious Third Reich puts the sacrifice of the Allies to bring about our much better world in a much starker contrast. To paraphrase Dwight Eisenhower, even if the reader does not know what WWII was fought for, he will know what it was fought against.

Our Timeline: The Best of All Possible Worlds?

In high school, I had to read Candide, the famous satire by Voltaire. It remains one of my favorite stories, but one line stuck out to me and has remained influential in my alternate history work to this day. In the book, the philosopher Dr. Pangloss mentions time and again the Leibnizian assertion that ours is the "best of all possible worlds." This is intended to be a comforting thought, demonstrating that all of the hardships suffered by mankind happen for the purpose of a greater good, and that there is no better option than what we have now. Voltaire, through the character Candide, points out a flaw in this reasoning by asking one simple question: If this is the best of all possible worlds, what are the others like?

I sought to answer that question, first with Ad Astra Per Aspera, and then with my later timelines and scenarios. It is possible that other alternate history authors are seeking the answer to the same question, but not in such a direct fashion. Humans have a tendency to ask "what if?" whenever something goes poorly, and it is only natural to comfort ourselves with the thought that a situation would have turned out for the worst if they had gone in a way we wanted. People want to believe that the universe is ordered in a just manner, so even events that have negative consequences in the short term have positive consequences down the road. If someone is late for a meeting because he slept through his alarm, he may rationalize this by thinking that he would have perished in a car accident had he woken up on time. Those of us interested in history may expand that to disastrous historical events. The popular plot of Hitler being killed before his rise to power, only to be replaced by a greater threat, speaks directly to this. The idea that other timelines are better than our own may even inspire envy; why do they get to live in a world without this evil, and suffer no consequences for it? It just seems unfair.

Conclusions

Alternate history is a diverse and quickly growing genre, and the dystopia subgenre will remain a strong part of it. There are myriad reasons for the genre's popularity, all but ensuring its enduring legacy. While dystopia is not everybody's cup of tea, I urge alternate historians to understand why it exists, and the possible lessons that can be learned from it.

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Rvbomally is some guy on the Internet who likes history and science fiction. You can find his all of work on deviantArt. You can support him on Patreon.

Thursday, April 7, 2016

The Dragon Awards Will Have a Category for Alternate History

Since 1995, the Sidewise Awards for Alternate History have been the only game in town when it came to awarding the best published alternate histories...but that is about to change.

Dragon Con, Atlanta’s pop culture convention that will be held Sept 2nd to Sept 5th, announced the introduction of the Dragon Awards, a program of fan-chosen awards to recognize outstanding achievement in science fiction and fantasy literature, comics, gaming and filmed entertainment.

According to the press release, the introduction of the Dragon Awards is part of the convention’s 30th Anniversary celebration. Dragon Award winners will be selected by all fans, not just Dragon Con members or attendees, in an open nomination and final voting system.  To accommodate as many creative genres as possible, awards will be given in each of 15 categories covering the full range of fiction, comics, television, movies, video gaming and tabletop gaming.

Nominations will be open from early April until July 25. The best and most popular of the nominated properties in each category will then be offered for a second and final vote beginning August 2. Fans will be allowed to vote just once for each category’s best in this final round of voting. Winners will be announced at the 30th Anniversary Dragon Con convention,

What really caught my attention, however, was that one of the 15 categories is actually for the "Best alternate history novel". Here is the description of that category from File 770:
What is the best and most outstanding novel whose story takes place in a world that did not happen, but could have been, so is an alternative to the world as we know it that you have read in the last year, one that you would tell your friends to read? 
Qualifying is any book that is at least 70,000 words long, containing a single story (no anthologies), and has been first released in print or ebook format between 1/1/2015 and 2/1/2016 whose story is set in a variant future or past universe including those with steam powered technology.
This is pretty big news since there really aren't many awards dedicated to alternate history. In comparison to the Sidewise Awards, anyone will be allowed to vote in the Dragon Awards on the alternate history novel, whereas with the Sidewise Awards only the judges are allowed to vote. The Sidewise Awards, however, have the word count for a novel set at 40,000 and do give out an award for alternate history short stories, with the Dragon Awards do not.

When asked about the Dragon Award for Best Alternate History Novel, Doctor Q (track director of the Dragon Con Alternate History Track) had this to say: "It makes me happy to see that Dragon Con wanted to ensure that the writers of alternate history were honored in and of themselves and I for one am happy to be part of the process of an awards process by fans, of fans, and for fans to honor the creators of worlds that never were but could have been."

So is our genre big enough for two alternate history awards? Probably and I'm not just saying that because I am also a Sidewise judge. General SF&F have multiple awards given out for a variety of reasons. Alternate history has grown in popularity enough that I feel the community can support more than one award for the best alternate history.

I personally am curious to see if there is any overlap between those who vote in the Dragon Awards and the Sidewise judges. Will more steampunk works be considered as well by the Dragon Con fans? I guess we will find out in the months to come.

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Matt Mitrovich is the founder and editor of Alternate History Weekly Update, a blogger for Amazing Stories, a volunteer interviewer for SFFWorld and a Sidewise Awards for Alternate History judge. When not exploring alternate timelines he enjoys life with his beautiful wife Alana and prepares for the day when travel between parallel universes becomes a reality. You can follow him on Facebook, Twitter and YouTube. Learn how you can support his alternate history projects on Patreon.

Friday, January 29, 2016

The Thin Red Line

Guest post by Steve Turnbull.

The line might not be red. In another reality it might be blue, pink, or even octarine.

In 2014 the book The Bullet-Catcher’s Daughter by Rod Duncan was nominated for the Philip K Dick Award. The book is generally spoken of as being Steampunk.

On Amazon in the US it’s a supernatural mystery while in the UK it’s listed as fantasy.

It’s neither of those things: it’s pure Alternate History based on the premise: what if the Luddite revolt had succeeded?

Yes, it has airships in it as a common mode of transport, but there’s nothing special about them. They’re just airships used for transport, in exactly the way they were used in the early part of the 20th century.

I should also mention that it’s a very good book. Rod is an experienced thriller writer and that this one, along with its sequels, happen to be alternate history is neither here nor there. You should read it. (I don’t get a sales commission.)

So where’s the line? At what point does a story cross the line from alternate history to fantasy? Here I am using fantasy as a catch-all term for “things that don’t happen in our universe as far as we know”.

There are other books like this: I can’t find a reference but there’s a series set in alternate history world where an extra ice age resulted in European countries not becoming the dominant world power – but it has airships so it’s steampunk.

But wait, hang on, an extra ice age? Which side of the line is that? It’s not a human decision. It’s not someone failing to make the “right” choice to make history go the way it is perceived to have gone. But it’s not unnatural. In fact it’s nature.

How good are you on Chaos Theory? It’s the thing that means we can’t predict the weather with any accuracy. Stated simply: The rules governing what happens in the universe are very complicated, and the slightest difference in starting conditions changes the future dramatically. You don’t know all the rules or the starting conditions therefore you cannot predict with any accuracy beyond a certain point.

It’s the butterfly flapping its wings at the wrong moment. It’s an asteroid being on an infinitesimally different orbit and missing the Earth by a million miles – or hitting it.

That means a different natural event has to be alternate history, right? It’s not fantasy. Okay some people call it “parallel universe” but then alt history didn’t actually happen so that’s parallel universe as well. No difference.

What does that make West of Eden by Harry Harrison? In that story the dinosaur extinction event did not happen (or was less destructive) and humans eventually evolved alongside highly intelligent saurians. (There are some geographical features to keep them apart for a while – that’s “a while” in geological terms.)

Well, there may be some weird science in that one but nothing impossible. And you could write a story with a similar premise and no weird science. That would be alt-history.

Okay, so we can accept that natural events and human choices can create an alt-history. (Perhaps you disagree, well this is my article, and I’m saying it’s okay.)

Let’s look at it from the other side.

A lot of steampunk has magic, supernatural and weird science. Here we’re suggesting that weird science is something that could not happen in the universe we live in. (Arrogantly assuming we know it all.)

Those things aren’t alt-history, that’s just fantasy.

But what about William Gibson/Bruce Sterling’s The Difference Engine? That’s about the effect on Victorian society if Babbage had not run out of money and succeeded in creating the Analytical Engine. (And what Lord Wellington chose to do about it.)

The computer age in the 1800s? Outrageous? No: it’s alt-history.

Let’s talk about Cherie Priest and her Clockwork Century stories. The series title is pure marketing; the stories have nothing to do with clockwork. The premise of the setting revolves around Seattle, in the late 1800s, and the cracking open of a vent in the earth that spews out a poisonous gas. Yes, it has airships but they’re just airships.

The gas, however, steps us over the line I’ve drawn (whatever colour it is in your universe). If I tell you why it’ll be a bit spoilery, so I won’t. One of the later books also has an analytical engine and an amazing programmer who does things it’s hard to do even now, which is a bit of a jump technologically.

So these books are not alt-history, but they're close.

There’s another way to step across the line—and this is where we move into gratuitous self-promotion—what if there is a difference in the physics of the universe?

My own Voidships books are based on the premise that it is possible to nullify the effects of gravity. Not 100%, in fact only about 20% in 1843 (as demonstrated by Sir Michael Faraday – not Tesla) rising to a bit more than 70% by the 1890s. In the 1900s, Tesla and Rutherford together achieve complete nullification using a completely new technique.

However that is the only change although I make some decisions that change the nature of the Solar System based on it. And if anyone complains I, as a petulant child-God, stamp my feet and say: It’s my universe, I can do what I like as long as it’s consistent.

The stories map the slow changes as the technology infiltrates society, from increasingly mobile artillery in the Siege of Lucknow (1857), through to space flight (1874) and the outbreak of the Modern War in 1911. Imagine the attitudes of the main combatants in 1914, with weapons that make it more like WWII. It’s not pretty.

My books are an alternate reality but not alt-history though until 1911 much of it is the same history. I like to call it Hard Steampunk, but even the hardest steampunk is still soft SF.

If you like your alt-history stories pure there are still some labelled as steampunk that would fit the bill. If you’re happy with small reality changes, the options are much wider. Not all steampunk is Victorian werewolves – though they can be fun too.

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Steve Turnbull has been inventing worlds for over forty years—but writing about them for only half that. By day he works in software development which, like writing alt-history, is another exercise in consequences. Check out his mailing list and Twitter profile.