“Whenever we discuss the sort of games we like to make, and the sort of fans we make them for, Crusader Kings II is one of the titles we point to as a shining example,” said Fredrik Wester, CEO of Paradox Interactive. “I want to thank every one of those million fans who have picked up Crusader Kings II for proving our point about game design for the truly dedicated. We make games for people who want to dive deep and explore a title with endless possibilities, where each player develops their own in-game story – and our players have responded. Every day we read the unique tales from our fans of the lengths to which they've gone to preserve their dynasties. Paradox is committed to growing those experiences in Crusader Kings II and in our entire portfolio.”
Paradox Interactive has also shared some data about Crusader Kings II to underline the scope of the game’s success. Not only has the base game itself sold over a million copies, but the catalog of DLC and expansions for Crusader Kings II have sold a combined total of approximately 7 million units. Crusader Kings II is played by an average of 12,500 players every day, and roughly 100,000 players in a month. The average Crusader Kings II player has a playtime of just over 99 hours.
For more information on Crusader Kings II, including the upcoming "Charlemagne" expansion, you can visit their website.
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Matt Mitrovich is the founder and editor of Alternate History Weekly Update and a blogger on Amazing Stories. Check out his short fiction. When not writing he works as an attorney, enjoys life with his beautiful wife Alana and prepares for the inevitable zombie apocalypse. You can follow him on Facebook or Twitter.
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